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Originally Posted by sabredog
Babylon 5 handled this aspect well. Earthforce adopted PPG's (Phased Plasma Guns) sidearms and longarms for use in shipboard combat, because they have little or no penetration against hull
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That's why I usually go for generic "blasters" of varying sizes, with anything man-portable being unable to penetrate ship armor and have difficulty with meaningful body armor. Explosives and poison gas are what you us against armored enemies, preferably explosives.
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I like the idea of such wormhole entry/exits or foldspace locations being to be sufficiently distant from a gravity well for safe operations. Military grade drives might be able to jump closer than a civilian grade drive equipped ship. If that was the case a ship would still need to use normal space drives to enter the star system proper/or engage in combat.
In regards to reversion to normal space from jumpspace, exiting to normal space at the same relative velocity a ship entered jumpspace would make sense.
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I've just gone with a "five minute warning" rule with civilian and military ships arriving roughly the same distance from a planet. Its kinda justifiable as my hyperdrive is arcane technology that's only understood by one or two people in the galaxy at any given time, so you generally follow the blueprints and don't try to improve the things.
Fighting in hyperspace is pretty much impossible, and a very very very bad idea. There's something cthuloid about hyperspace, and while its more like the kind from Babylon 5 than that of Warhammer 40k, you still don't want to attract the attention of whatever nastyness lives in it.
After all, *something* has to fuse those ships together to make hulks...
*cue ominous pipe music*