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Originally Posted by teh603
Well, because firearms and explosives have too high a chance of rupturing the hull. Never mind that the anti-decompression deflector shields ought to be able to re-seal it before any meaningful damage is done, considering they can trap someone in a six foot diameter bubble if the ship can be tricked into thinking they're on fire.
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Babylon 5 handled this aspect well. Earthforce adopted PPG's (Phased Plasma Guns) sidearms and longarms for use in shipboard combat, because they have little or no penetration against hull
Quote:
Originally Posted by teh603
Depends on how your FTL systems work; if you have one based on wormholes or folded space then you might get only five minutes' warning before they're monkeystomping you.
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I like the idea of such wormhole entry/exits or foldspace locations being to be sufficiently distant from a gravity well for safe operations. Military grade drives might be able to jump closer than a civilian grade drive equipped ship. If that was the case a ship would still need to use normal space drives to enter the star system proper/or engage in combat.
In regards to reversion to normal space from jumpspace, exiting to normal space at the same relative velocity a ship entered jumpspace would make sense.