View Single Post
Old 01-14-2012, 06:36 PM   #91
dworth
Zealot
dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.dworth ought to be getting tired of karma fortunes by now.
 
dworth's Avatar
 
Posts: 140
Karma: 2094632
Join Date: Jul 2010
Location: Bradford, UK
Device: kindle pc
I suspect that real space battles, were they ever to occur, could take place at extremely longe ranges, something that brings with it a whole raft of problems. How do you hit a moving target at ranges of millions of kilometres? How do you target a ship if the distance is such that the light delay means that the ship that you're firing at isn't where it appears to be anyway and definitely won't be there when your missiles arrive? How do you stop it shooting down your projectiles when it has hours or even days to intercept them or move out of the way? If you aren't using projectiles, how do you create a powerful enough beam weapon capable of delivering enough hitting power over those distances?
dworth is offline   Reply With Quote