Quote:
Originally Posted by Steven Lake
I've found that it helps to visualize space battles between ships like dog fights between aircraft, except with no deck/floor. Sorta like what Ender did in Ender's Game where up was wherever you made it to be, making everything relative to your perspective.
|
The thing about small aircraft is, they're harder to hit because of all that jockeying around in turbulent air. Remove the effect of air turbulence and introduce self-tracking weapons, and the dogfight loses its edge.
With larger ships that can't realistically dodge weapons fire, a firefight is pretty much rendered down to which ship wears down the others' shields first, so they can punch through the hull and take out the enemy with one decisive shot.
Shields.
Huge silly sci-fi trope. Capable of deflecting energy weapons fire, but incapable of capturing some of that energy to direct back at the enemy. And should be useless against a physical weapon, but somehow they manage to take out projectile fire too. Wassup with that?