Quote:
Originally Posted by leebase
"Time Windowing" the ebooks was one of the solutions on the table. Amazon chose to have agency pricing.
Lee
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Yes I'm aware of that. They had a choice between two poor options. Neither of which the video game or music industry imposes on their retailers.
It's just that publishers have managed to pursued their customers that a piece of card makes the product premium and worth a premium price. Where as other industries have protected their premium products in the move to digital by actually having something premium in them, namely directors cut, limited editions, models, maps and other "collectables", bonus footage and so forth.
The "premium" content means they can release both at the exact same time and not cannibalise their sales. Publishers however don't have anything that's actually premium when it comes to the digital version. Which makes their pricing strategy forced and customers will resist it
Edit: Don't take my "card" comment the wrong way either, I do see why some people buy hardback over paperback, I tend to buy hardback books as presents as they feel a more substantial gift. But it's unfortunately not premium content and does not translate to digital.