Thread: Size matters
View Single Post
Old 12-17-2011, 10:41 PM   #28
Elfwreck
Grand Sorcerer
Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.Elfwreck ought to be getting tired of karma fortunes by now.
 
Elfwreck's Avatar
 
Posts: 5,187
Karma: 25133758
Join Date: Nov 2008
Location: SF Bay Area, California, USA
Device: Pocketbook Touch HD3 (Past: Kobo Mini, PEZ, PRS-505, Clié)
Quote:
Originally Posted by Native View Post
Word-count alone can be deceptive. I've never seen a good story over 10,000 words
Never read a novel you thought was a good story?

If you only like short fiction, that's fine, but a lot of us enjoy the kind of worldbuilding and character insights that can't be packed into a few thousand words.

A good story *concept* can fit in ten thousand words. But not every sequence of events packs down that small, and certainly anything involving fantasy or science fiction is relying on common tropes or hints without foundations when it's written that short. Which can be great--but it means using suggestions rather than details, the framework of a setting with a detailed close-up on a single situation, rather than a full tapestry of a world.
Elfwreck is offline   Reply With Quote