Thank you for the links, but they certainly don't support your contention of
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1. Refreshes (turns on and off) 60-90x/second, whereas the eye naturally moves 1.33x/second. LCD appears to constantly quake and flicker because it does.
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From wikipedia on refresh rate:
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On larger CRT monitors (17" or larger), most people experience mild discomfort unless the refresh is set to 72 Hz or higher. A rate of 100 Hz is comfortable at almost any size. However, this does not apply to LCD monitors. This is because the part of an LCD monitor that could produce CRT-like flicker—its backlight—typically operates at around 200&nbs
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From wikipedia on LCD_monitors
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Refresh rate or the temporal resolution of an LCD is the number of times per second in which the display draws the data it is being given. Since activated LCD pixels do not flash on/off between frames, LCD monitors exhibit no refresh-induced flicker, no matter how low the refresh rate.
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A refresh on an LCD doesn't turn all the pixels on and off, it switches the ones that need to change to the new color. Which is why the refresh rate is a non-issue for this type of application. The second article you linked to stresses the importance of refresh rate in order to show all the frames in FPS video games, not because screen refresh rate has any impact on supposed flickering or quaking.
Good luck in your endeavor, though.