Adobe clarifies their stance:
http://www.mikechambers.com/blog/201...ture-of-flash/
Quote:
However, in the mobile ecosystem, we have to work very closely with other companies engineers on a number of levels:
Mobile Operating System Vendors (such as Google and RIM)
Hardware Device Manufacturers (such as Motorola and Samsung)
Component Manufacturers (such as NVIDIA)
While we have good relationships on all levels of this ecosystem, having to do specific work for different combinations of OS, Hardware and event components has taken a significant amount of resources. For each new device, browser and operating system released, the resources required to develop, test and maintain the Flash Player also increases.
This is something that we realized is simply not scalable or sustainable.
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Quote:
I understand that not everyone may not agree with all of the conclusions drawn above. However, given these points, along with the increasing complexity and costs of developing the Flash Player for mobile browsers, we decided that further development was not the best use of our engineering resources.
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So they are refocusing their efforts on more sustainable, and hopefully for them, more profitable avenues. Seems like a good idea.