One of the strengths of computer games are the stories that the game player can make for themselves. Lots of successful games are environments in which the player can create a story rather than a story which the player experiences.
This is not readily compatible with the way stories as they are told in books. Which is probably one of the reasons that book environments rather than stories are used as a basis for games.
Adventure games are probably on of the few genres that can adapt a book directly, and those are a small niche nowadays. And even there most examples I can think of take the setting and tell a new story (discworld games, sherlock holmes games, even the witcher games if you regard those as a rpg/adventure game hybrid)
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