There's no point in making a game based on a book unless the book had unique concepts or storylines that couldn't be taken without violating copyright, or it had such popularity that its name had big marketing power. Taking zombies as an example, I haven't seen many zombie books that stray from the "zombies running amok" concept. The ones that do, such as World War Z's oral history style, may not make for good games anyway.
So far as having a good story/characters: as we've seen in movie adaptations, a good novel does not always equal a good movie. Writing for games is a unique craft, so they would need good game writers no matter what. If they have good game writers, they can likely craft their own story, since nobody has a copyright on zombies running amok.
And good game writing exists. Sometimes it's better than the literature in the genre.
|