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Old 10-06-2011, 01:45 AM   #22
Sweetpea
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Quote:
Originally Posted by TFeldt View Post
This can be directly translated to the topic of books. What would you expect out of a a game that licensed, say, the Belgariad by Eddings? Would you expect to play Rand? But then what? Do you just slavishly follow the novels? Any interactivity you get is an illusion that would quickly be dismissed by most players (we're notoriously picky after all). Observe the game Heavy rain, which was extremely interactive yet you had almost no freedom at all.
Partly, I agree with this. If you make a game out of an existing book, you must either play the main character in the book and the story is set. This is easy to do. You don't need to do a lot of script writing.

However, there's another option. Take the environment of the book, in the time frame of the book, but take some new character as your main. And weave a story around the "book" story. That's what was done with Betrayal at Krondor and also with the MMO LOTRN. But this is again expensive, because you must write the entire script. The only thing you don't need to write yourself is the backstory (because that's the book).
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