Quote:
Originally Posted by TFeldt
... The basic fact is this; non-interactive fiction does not translate well into interactive fiction (or vice versa). It really isn't any harder than that...
|
That's how I see it as well, thanks for saying all that so much better than I could have.
There's also the problem of expectations. If you take a bestselling book, and anything else wouldn't make sense from a marketing perspective, you'll have many people that know and love the world, characters and plot. Transferring those from a book to a game will probably leave the fans of the original rather underwhelmed, that's already the case for many books-turned-into-movies and in that case they are both non interactive mediums.