I believe there is a target audience problem.
Usual gamers are very young and young people only read because school forces them to. (I'm obviously talking averages - there are book-loving kids and gamers in their 30s, 40s and even some in their 50s or more, but they are exceptions)
So, a potential buyer of a video-game is likely to be familiar with the characters and plot of a recent movie, but he won't know anything about the most recent book.
Obviously, MVHO!
Ciao
Last edited by Kubizo; 10-05-2011 at 09:35 AM.
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