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Old 08-13-2011, 03:51 AM   #91
stonetools
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Posts: 2,016
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Join Date: Oct 2010
Location: Washington, DC
Device: Ipad, IPhone
Quote:
Originally Posted by BuddyBoy View Post
Actually, you've pointed out what me is always the big drawback when dealing with Apple - THEY decide what the average user wants and they code and develop ONLY to that minimalist goal.

If you're not an average user, or you are but they have a different concept of what their average users wants, your hooped. Then the whole thing becomes self-fulfilling because the system now attracts the people Apple thought were their average users, even if they weren't.

I use Apple devices, I have a MacMini for Xcode Development and a corral of iOs devices, but I'm not blind to their flaws. No one will ever accuse Steve Jobs of playing well with others.
There is no question but that Apple marches to its definition of what the average user wants. Turns out, though, that they are usually right .

The geek way is to be focused on specs, features and options-what can this device DO, no matter how inconvenient it is. Pretty much classic examples of geek design are the Linux Operating system and Google TV-lots of features and options, but no non geek wants to use them.
The Apple way is focused on user experience -what's simple, what's elegant, what's easiest for the average user. That frustrates geeks who want lot if options and who aren't confused by complexity, but the Apple way sure seems popular right now.
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