Quote:
Originally Posted by robot
Leadlight, you're right. There's two reasons:
1. Is android touchscreen engine which is too fast and optimised for capacitive screens, which is bad for CPU consumption and screen resposiveness on resistive screens. It's a small problem which can be fixed in last version of android.
2. Is a wong aligment of touchscreen layer. If you look at the screen from side (so that the eyes would have been at the screen level, and the screen must be lighted from side), then you will see that when you tap the screen, it pushes on a sufficiently large area, and not just at pressed spot. This is due to the fact that LSD, touchscreen and hardbody are not parallel, but with slight variations in height. You can also notice this while watching the sensations of pressure on the screen with your finger. At some places, the screen seems softer than others. This is a big problem that can be reduced, but can not be solved completely without reassembling of the device.
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It seems like a logical explanation.
Did you spoke with the entourage support on this problem?
It would be interesting to hear their response.
From a theoretical point of view, it could be possible to address the issue by ignoring (in the touch engine) the touches that are too far from the first touch event and too near in time [cause we will probably always have a (small) delta time between the real touch and the phantom touch] but i don't know about the problems of such implementations.