Thanks TJ27,
this gives another lead:
Code:
<behavior id="sprite">
<script on="mouseUp" params="event">
if (this.hitBounds(event.x, event.y))
this.bubble("doNumKey",this);
</script>
I removed the
if (this.hitBounds) line as there was no difference in the Sim.
Lets see if putting it in again solves the mystery.
(Will go for it, this evening)
Regards
Mark
[EDIT]
just checked the repository:
the if(this.hitBounds(event..))line is removed in versions since April, 15th.
Will have to think more about this.
[/EDIT]