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Old 02-22-2008, 01:06 PM   #155
DMcCunney
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Quote:
Originally Posted by nekokami View Post
Couldn't agree more. Unfortunately, when I list these games to executive types, they then decide the market is too crowded with such games already.
I would be really hard pressed to keep from responding "So what you're saying is, you don't have what it takes. You don't have the creativity to design and market games that will sell in that space. You aren't good enough to compete..."

Quote:
I don't think Firefly being a "western" is what killed it early. The Wikipedia article says the network execs wanted Mal to be more "jolly." If true, that kind of conflict could have killed the series right there. Then there's the fact that the story had a continuing plot line, and frequently made references to previous episodes. This might have worked in a country like Japan, but American TV execs don't seem to like such stories. (Which is why I don't watch TV.)
It worked for five seasons for Babylon 5, though there were grey hairs and ulcers each season about whether it would get renewed. Of course, Joe Straczynski established that he could bring shows in on time and within budget, and was profitable from season one, which helped immensely.
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