Quote:
Originally Posted by Gertjan
There is a bug in rc3 which may cause the device to go into idle/sleep mode before rendering is done. The workaround above will help in most cases, but indeed affects battery life.
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Hi Gertjan,
Thanks for responding. Is there another way to solve this completely (outside of the uds-code)? Or can you tell a little bit more about the bug (i.e. is it sysd that is not handling the bg/fg_busy correctly or is it uds sending reset_bg/fg_busy too soon, or ...)?