What Apple wants people to label as "fragmentation," I prefer to see as "choice."
Part of the job of an OS is to let the developer write without worrying about the specific hardware. Of course, that's never perfect or complete in practice, and it is a bit more difficult than writing for a single hardware platform.
So be it. Developing for Apple has its own set of issues.
Quote:
Originally Posted by madsquabbles
it's not the version of the software, it's the hardware. android ranges from phones with no dedicated gpu to devices that use tegra2 or power vr chips. there is no standard and the fragmentation is what's the problem. all these different hardware versions can or do run 2.1 and higher.
you'd suppose they could scale the games like they do on pc's or even on ios (infinity blade renders better on the ipad 2 than on the orig ipad).
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