Hello Howard!
Thanks for reporting, and offering help! Welcome to MR!
Quote:
Originally Posted by hcripe
.. the menu list displays, then greys out, ...
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This points to a failure in the function "always" which needs to return "true" to have a menu-entry active.
In the first "clickable" version this was the only action for this function. Also in Ben's FiveInARow the function does barely more then return "true".
Since the "_Final" code version of sudoku I have included code to stop the Win-Game-Animation in "always". So maybe this is the reason for failing on a real device.
So I put a TRY-CATCH block around the suspicious code and also included code to exit the game by pressing the HOME-button.
If somebody would be so kind an try this with his device?
While testing you can "GAME" - "Load" a filled grid and win by putting in the last number.
Is the Win-Annimation working, and will is stop by tapping the (invicible) menu?
I also don't know if save-game is working. As the savegame-file is created in the applictions-folder, this folder had to be writeable.
I assume
kartu has chosen the /dict/ folder because it will be writeable, but I don't know for sure.
PS: is the menubar large enough or should it be wider (higher)?