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Old 01-10-2005, 10:27 AM   #11
hacker
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Quote:
Originally Posted by johnsoax
Then that would definitly be why people are not using OGG for mobile solutions. If this is true, what does it matter if you can carry twice the music, you can only use it for half as long.
It doesn't take twice the power to decode an ogg file, and phones/PDAs are getting faster and faster processors anyway.

But the real reason is for sound quality. mp3s, even at the highest bitrate setting, sound like absolute garbage, when compared to an equally-bitrated ogg file. Try giving your mp3 music a listen on proper studio-quality headphones or noise-cancelling headphones, and you'll notice a very big difference.

I'd rather listen to accurately-reproduced music for 90% of the time of inaccurately-reproduced music for 10% longer, and at 1/2 the amount of storage space.

YMMV of course. The reason why phones do not carry ogg decoders has nothing to do with the speed, it has to do with the entrenchment of the decoder, and the Sorensen licensing that many companies are bound by (restricting them from putting any other formats in their decoder software, for example). Once those licenses expire, you'll see even more companies adding support for ogg in their core product lines.
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