Very funny, 600 already has the code for standby images.
PS
Update: yep, works like a charm. You can use this code (mostly shamelessly copy pasted from 350) to draw centered image, just replace this.x .y .width .height .color with 0 0 600 800 Color.black:
Spoiler:
Code:
var window, path, bitmap, temp, port, x, y, bounds, ratio, width, height, ditheredBitmap, color;
window = this.root.window;
path = "/Data/logo.png";
if (FileSystem.getFileInfo(path)) {
try {
bitmap = new Bitmap(path);
temp = new Bitmap(this.width, this.height, 12);
port = new Port(temp);
port.setPenColor(Color.black);
port.fillRectangle(0, 0, this.width, this.height);
x = 0;
y = 0;
bounds = bitmap.getBounds();
ratio = (bounds.height > bounds.width)?this.height / bounds.height:this.width / bounds.width;
width = Math.floor(bounds.width * ratio);
height = Math.floor(bounds.height * ratio);
if (height > width) {
x = Math.floor(this.width - width) / 2;
} else {
y = Math.floor(this.height - height) / 2;
}
bitmap.draw(port, x, y, width, height);
bitmap.close();
ditheredBitmap = temp.dither(true);
port.close();
temp.close();
window.drawBitmap(ditheredBitmap, this.x, this.y, this.width, this.height);
ditheredBitmap.close();
} catch (ignore) {
}
} else {
color = window.getPenColor();
window.setPenColor(this.color);
window.fillRectangle(0, 0, 600, 800);
window.setPenColor(color);
}