some confusion, regardless, you were not factoring in GPU as you stated earlier. I was confused with GC specs, and some articles confused the nand size with ram (lol?). Apparently the wii has very small amount of ram, which makes sense, because it really doesn't need much.
http://wii.ign.com/articles/699/699118p1.html
IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shaders, as has been speculated.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs.
so
733MHz CPU
88 mb RAM
512 mb NAND flash
243MHz GPU
Again, my point still carries on. My Macintosh Performa 5200 could go online (I soon had ISDNx128, sdsl, and then later cable), surf the net, and do all that I needed back in 93-95 and it had shit specs:
http://en.wikipedia.org/wiki/Power_M...sh_5000_series
75 MHZ
32 mb RAM (upgraded from 8, because I was that cool)
700 mb HD?
Also realize with technology THIS OLD the mf techniques use really bad transistor sizes, and also controller chips and electronics in general have gotten MUCH faster overall in the past 15 years or so.
So yeah. The kindle's hardware is way overkill for browsing the web quickly, or reading books.