View Single Post
Old 09-27-2010, 12:23 PM   #14
bthrowsnaill
Dreamer
bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.bthrowsnaill ought to be getting tired of karma fortunes by now.
 
bthrowsnaill's Avatar
 
Posts: 112
Karma: 501282
Join Date: Sep 2010
Location: Philadelphia, PA
Device: kindle
Has the working definition of "builder world" drifted a bit during this discussion? The original post defines a builder world as "an imaginary place created by an author which is used to test out ideas and story elements, but will never be written about." That last phrase is the one that's throwing me off. I think that many authors develop their characters and worlds and then run a mental simulation to see what events emerge. But it sounds like Steven Lake creates settings that diverge from the actual story settings and plop the characters into these worlds to see how they react (eq: like dropping your Sci-Fi hero into "High School Musical", or something equally bizarre?)
bthrowsnaill is offline   Reply With Quote