Next Page >

Introduction to Cocoa Fundamentals Guide

In this section:

Organization of This Document
See Also


To a developer new to it, Cocoa might seem like a vast, uncharted new world of technology. The features, tools, concepts, designs, terminology, programming interfaces, and even programming language of this development environment may all be unfamiliar. Cocoa Fundamentals Guide eases the initial steps to Cocoa proficiency. It provides an orientation to the technological landscape that is Cocoa. It introduces its features, basic concepts, terminology, architectures, and underlying design patterns.

Cocoa Fundamentals Guide is structured to lead gradually to a general understanding of what Cocoa development is all about. It starts with the most basic information—what Cocoa is in terms of its components and capabilities—and ends with an examination of the major architectures. Each chapter builds on what was explained in previous chapters. Each section gives the important details about a subject, yet describes it at only a high level. A section frequently refers the reader to another document that offers a more comprehensive description.

In the set of Cocoa developer documentation, Cocoa Fundamentals Guide is the conceptual entry-point document. It is prerequisite reading for other Cocoa guides such as Cocoa Drawing Guide and View Programming Guide for Cocoa. Cocoa Fundamentals Guide assumes little in terms of prerequisite reading, but readers should be proficient C programmers and should be familiar with the capabilities and technologies of Mac OS X; you can acquire this familiarity by reading Mac OS X Technology Overview.

Organization of This Document

Cocoa Fundamentals Guide has the following chapters:

  1. “What Is Cocoa?” introduces Cocoa from a functional and broadly architectural perspective, describing its features, frameworks, and development environment.

  2. “Cocoa Objects” explains the advantages and basic usage of Objective-C, plus the common behavior, interface, and life cycle of all Cocoa objects.

  3. “Adding Behavior to a Cocoa Program” describes what it's like to write a program using a Cocoa framework and explains how to create a subclass.

  4. “Cocoa Design Patterns” describes the Cocoa adaptations of design patterns, especially Model-View-Controller and object modeling.

  5. “Communicating With Objects” discusses the programming interfaces and mechanisms for communication between Cocoa objects, including delegation, notification, and bindings.

  6. “The Core Application Architecture” examines the network of application objects Cocoa puts into place to facilitate drawing and event handling.

  7. “Other Cocoa Architectures” summarizes major architectures of Cocoa that assist application development and expand application capabilities.

See Also

You can find several excellent third-party introductions to Cocoa in technical book stores. You can use these books to supplement what you learn in Cocoa Fundamentals Guide. In addition, there are a few other Apple publications that you should also read when starting out as a Cocoa developer:



Next Page >


© 2006 Apple Computer, Inc. All Rights Reserved. (Last updated: 2006-12-20)


Did this document help you?
Yes: Tell us what works for you.
It’s good, but: Report typos, inaccuracies, and so forth.
It wasn’t helpful: Tell us what would have helped.