|02-01-2010, 11:12 PM||#1|
Join Date: Oct 2008
Device: never enough
iPhone-to-iPad development: How's the timing going to work out?
Marco Arment is the developer behind the excellent Instapaper app.
I'm wondering if certain developers will get iPads to test on ahead of time.
|02-01-2010, 11:19 PM||#2|
Join Date: Dec 2009
I would wager that certain "special" developers will get one. EA, big players like that.
I really don't think they have to worry too much about having a lot of iPad only apps at launch. With the built in stuff to play with, plus the 27 billion iPhone apps available (for all I know the number is that high by now... ) there will be plenty to do with the new toy.
|02-01-2010, 11:49 PM||#3|
Join Date: Oct 2009
Location: Redmond, WA
Device: iPhone, iRex DR800SG, Pocket Edge, iPad
There is an emulator after all.
|02-02-2010, 03:14 AM||#4|
Join Date: Mar 2009
Location: Utah, USA
Device: iPad, iPhone 4
In the past, they definitely have provided early release hardware to star developers though, so I expect the top most popular 50 or so development houses will have day 1 iPad releases. Apple will likely supply hardware to around 50 developers that will commit to a day 1 release of something they know is popular.
Also it's worth noting that what you get in the SDK is not an emulator, it's a simulator, it doesn't run the binaries that run on the real device and therefore can not be trusted as a testing platform. It only exists for the purpose of speeding up the development cycle so not all test runs have to be deployed to hardware. The software running in the simulator will run as fast as the computer it's on, with 3d capabilities that the real device may not support and so on. That's why hardware testing is required.
So while it will result in an annoying delay for a month or so, it is well worth it in the long run to have these policies in place.
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