09-05-2012, 10:42 AM | #31 | |
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But, Windows is the same as you mention above, do developers not write programmes for Windows anymore due to all the combinations of hardware |
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09-05-2012, 10:57 AM | #32 | ||||||
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OK, I'll bite.
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It never ceases to amaze me how Apple's massive profit margins are held up to be a good thing for their customers. Quote:
Samsung have been rightly pulled up because some aspects of their phones and their Touchwiz interface have borrowed significantly from the iPhone. That does not make them copies. There are a huge number of elements that make up a phone. Even the original Galaxy S is not an iPhone 3G 'clone'. In the US and Germany Samsung were adjudged to have crossed the line. In the UK, Japan and the Netherlands they were adjudged to be OK. The South Koreans penalised both sides, but in the penalties awarded sent a message that the infringements were minor in the grand scheme of things. Quote:
Your link even espouses the benefits of what detractors like to call 'fragmentation': Quote:
The free app to try out followed by paid app for something you like that does what you want is working well, and the Android paid market is growing all the time. What you're saying may well have been relevant a year or two ago, but now with Android having nearly three times the market share, your one third of users paying for apps is presumably a good match for the number of purchasers on iOS. Quote:
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Which is good, because hopefully it will prompt Apple to do what they do best: apply a huge helping of style to a niche product, identify the essentials and trim the concept down to its intuitive core, make us all want one with fanfares and slick marketing, and open up another product range for us all to enjoy. Graham Last edited by Graham; 09-05-2012 at 11:00 AM. |
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09-05-2012, 10:58 AM | #33 | |
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On Windows PCs, programs can be windowed and resized without any issues. Moreover, there is a limited number of universal stock resolutions (1024x768, 1440x900, 1920x1080, etc.) which help programmers optimize their software for display on different screens. The problem with developing for Android goes beyond what I wrote above, since until very recently hardly any Android users paid for apps. This creates a vicious cycle where devs are unwilling to commit to Android, or at least commit to it first, which in turn discourages users from making purchases. Fragmentation exacerbates the whole. Unlike iOS, Android has never created any major platform-specific social networks like Instagram or Path. iOS comes first because it's the easiest platform to develop for and the most profitable. Android gets the scraps a few months later, if ever. Paid apps are distributed as "free" ad-supported apps, c.f. Angry Birds. |
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09-05-2012, 11:13 AM | #34 | |
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If a developer makes more money with iOS than they do for Android then fair enough, it makes sense for them to do iOS apps Last time I looked angry birds has free ad supported and paid add free, same as iOS Instagram & Path are both on Android so not sure of your point |
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09-05-2012, 11:14 AM | #35 | |
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Yes, it's easier on iOS where there is a standard screen size. No, it's not insanely hard to work in an environment where your UI needs to adapt. What this does mean is that iOS apps can look slicker, but it's not the issue for Android that you're making it out to be. It's also the reason why Android apps written for a phone cope reasonably well with display on a tablet, even without specific coding for the larger screen. The interface is drawn according to the relative screen size. Graham |
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09-05-2012, 11:15 AM | #36 | ||||||
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I don't believe Android OEMs can continue to operate successfully on such razor-thin margins. Their lack of profitability will prevent them from investing in the R&D needed to innovate and the pricing expectations they create in the minds of customers will not only impede them from raising prices later, but also devalue their brand as cheap, shoddy, budget, etc. Weak demand creates a lack of leverage in negotiations with carriers, who burden their phones with unremovable crapware and try to block rookits, hurting customers. Quote:
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We'll see if developer attitude shifts over time or not. So far, I have yet to see signs that Android has become or is becoming a platform of choice. Quote:
Then there's tablets, something like 90% of which are iPads. Its main competitor, the Kindle Fire, is using a version of Android so forked that it doesn't even merit the name. There are no legitimate Android alternatives. Then there's JD Power & Associates user satisfaction rankings, which Apple has topped every year for the last half decade. I would say their popularity among users is incontestable. Quote:
On the other hand, it's not the only metric that counts. BMW wants market share, too, but it doesn't try to compete with Toyota or KIA in volume. That's not its business model. |
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09-05-2012, 11:30 AM | #37 | ||
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There have been quite a few reports of developers who were able to sell the iOS version of their apps but unable to sell the Android version in spite of parity between the two versions. Ultimately that is not good for Android. Nor for Android users. |
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09-05-2012, 11:33 AM | #38 | ||||||
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Well, the whole point of this thread is that outside the US in general the share of customers is static or declining. Admittedly the market is still growing, but fewer new customers are choosing iOS. Quote:
The iPhone 5 may well reclaim the crown worldwide, but it's by no means a dead certainty. Quote:
http://www.bgr.com/2012/08/14/ipad-m...all-time-high/ Quote:
What's more the latest figures aren't really showing the impact of the Galaxy Nexus 7 yet. Quote:
Graham Last edited by Graham; 09-05-2012 at 11:38 AM. |
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09-05-2012, 11:41 AM | #39 |
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09-05-2012, 11:43 AM | #40 |
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09-05-2012, 12:15 PM | #41 |
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