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Old 11-28-2012, 08:27 AM   #181
hawhill
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In fact I'm always very happy when someone takes work from me to the next level. So I'm not the least annoyed. I just lost track on where you were heading.
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Old 11-28-2012, 09:38 AM   #182
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Ah. Okay. Abandoned sound for now. till I get a libasound.a that doesn't blow up

Adding TS code. Got some debug output.

Currently have an issue where the graphics get trashed when I change the

Quote:
for(c = 0; c < 3; c++) {
if(inputfds[c] < 0) continue;
while (read(inputfds[c],&iev,sizeof(struct input_event)) == sizeof(struct input_event)) {
loop...

But I'm working on it

Thanks.
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Old 11-28-2012, 10:51 AM   #183
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Funny, I don't see where this could blow up the graphics... Except, of course, timing issues. Note that all file descriptors must be opened non-blocking, which is different from the default when opening files (and device nodes).
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Old 11-28-2012, 11:27 AM   #184
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Got some input working now... later 2 posts

Spoiler:
it's the loop that handles the input.h

In essence you export the value into a stuct "&iev" so you can iev.type of whatever.

Quote:
while (read(inputfds[c], &iev, sizeof(struct input_event))
== sizeof(struct input_event)) {
But my TS code is expecting a unsigned char [16] for the event buffer...
maybe this is as simple as a cast or something... but I can't quite get it.

Quote:
while (read(inputfds[c], event_buffer, sizeof(struct input_event))
== sizeof(struct input_event)) {
So yeah I just want the input from inputfds[3] to go into event_buffer and the others [0-2] to go into your struct!!!

I made an unrolled version of the code to show the two bits I am welding together.

(YOU DON'T HAVE TO READ IT... Just showing what I have done)

Spoiler:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <linux/input.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

#define WIDTH 600
#define HEIGHT 800
#define STRIDE 608

#include "input.h"
#include "rc.h"

#define TOUCH_SCREEN "/dev/input/event3"

#define UP 0
#define DOWN 1

static int inputfds[] = { -1, -1, -1 };

rcvar_t joy_exports[] = { RCV_END };

void joy_init() {
	int c;
	char dev[128];
	int deviceCount = 4;
	for (c = 0; c < deviceCount; c++) {
		sprintf(dev, "/dev/input/event%d", c);
		inputfds[c] = open(dev, O_RDONLY | O_NONBLOCK);
		if (inputfds[c] < 0) {
			fprintf(stderr, "couldn't open <%s>\n", dev);
		}
	}
}

void joy_close() {
	int c;
	int deviceCount = 4;
	for (c = 0; c < deviceCount; c++) {
		if (inputfds[c] < 0)
			continue;
		close(inputfds[c]);
	}
}

void update(int refresh) {   // #FIXME. Partial screen update. this is horrible
	if (refresh) {
		system("eips -f ''");
	} else {
		system("eips ''");
	}
}

void joy_poll() {
	event_t ev;

	struct input_event iev;
	int c;
	int deviceCount = 4;

	// Add in some TS initial values

	int touch_screen_fd = 0;
	unsigned char *frame_buffer = NULL;
	unsigned char event_buffer[16];

	/* First finger variables */
	int finger = UP;
	int x = 300;
	int y = 400;

	/* Second finger variables */
	int finger2 = UP;
	int x2 = 0;
	int y2 = 0;
	int f2_mode = 0;

	int i = 0;
	int j = 0;

	int sync = 0;  //? maybe

	//

	for (c = 0; c < deviceCount - 1; c++) {
		if (inputfds[c] < 0)
			continue;
		while (read(inputfds[c], &iev, sizeof(struct input_event))
				== sizeof(struct input_event)) {
		
			if (iev.type == EV_KEY) {

				if (iev.value == 1) {
					ev.type = EV_PRESS;
				} else if (iev.value == 0) {
					ev.type = EV_RELEASE;
				} else {
					continue;
				}
				switch (iev.code) {
				case 103:
				case 122: // FW_UP (K3, KDX)
					ev.code = K_JOYUP;
					break;
				case 108:
				case 123: // FW_DOWN (K3, KDX)
					ev.code = K_JOYDOWN;
					break;
				case 105: // FW_LEFT (both)
					ev.code = K_JOYLEFT;
					break;
				case 106: // FW_RIGHT (both)
					ev.code = K_JOYRIGHT;
					break;
				case 102:
				case 98:  // HOME
					ev.code = K_JOY6;
					break;
				case 44:  // Z
					ev.code = K_JOY1;
					break;
				case 45:  // X
					ev.code = K_JOY0;
					break;
				case 30:  // A
					ev.code = K_JOY2;
					break;
				case 31:  // S
					ev.code = K_JOY3;
					break;
				case 16:  // Q
					ev.code = K_JOY4;
					break;
				case 17:  // W
					ev.code = K_JOY5;
					break;
				default:
					// This would output the codes for unhandled key presses.
					// fprintf(stderr, "iev.code <%i>\n", iev.code);
					fprintf(stderr, "iev.code <%i>\n", iev.code);
					fprintf(stderr, "ev.code <%i>\n", ev.code);
					continue;
				}
				ev_postevent(&ev);
				fprintf(stderr, "sizeof(struct input_event) %i \n",
						sizeof(struct input_event));
			}
		}
	}

	// AGAIN  !!!!  <-- I would like to handle this loop again. or change the &iev to actually be read in as event_buffer
	// Then I can simply meld what is below into what is above.... 
	// (I did this once and realised the inconsistancy in the buffers types Uchar[16]? and a custom stuct.
	// So I unrolled it all again like this to show you what I meant.
	// Hope that is clear.

/*
	while (read(touch_screen_fd, event_buffer, 16)) {
		if (event_buffer[0x08] == 0x03) {
			switch (event_buffer[0x0A]) {
			case 0x2F:
				// When f2_mode is nonzero, data is treated as being for  the second finger 
				f2_mode = event_buffer[0x0C];
				break;
			case 0x35:
				// X Coordinate change  
				if (!f2_mode) {
					x = (WIDTH
							* (event_buffer[0x0C] + (event_buffer[0x0D] << 8)))
							/ 0x1000;
				} else {
					x2 = (WIDTH
							* (event_buffer[0x0C] + (event_buffer[0x0D] << 8)))
							/ 0x1000;
				}
				break;
			case 0x36:
				// Y Coordinate change  
				if (!f2_mode) {
					y = (HEIGHT
							* (event_buffer[0x0C] + (event_buffer[0x0D] << 8)))
							/ 0x1000;
				} else {
					y2 = (HEIGHT
							* (event_buffer[0x0C] + (event_buffer[0x0D] << 8)))
							/ 0x1000;
				}
				break;
			case 0x39:
				// Finger up / down  
				if (event_buffer[0x0C] == 0x00) {
					finger = DOWN;
				} else if (event_buffer[0x0C] == 0x01) {
					finger2 = DOWN;
				} else {
					if (finger2 == DOWN) {
						finger2 = UP;
					} else {
						finger = UP;
					}

				}
				break;
			default:
				break;
			}
		}
		if (event_buffer[0x08] == 0x00) {
			sync = 1;
		}

		if (sync) { // We have recieved a sync 

			// If finger 1 is down, draw for it 
			if (finger == DOWN) {
				if (finger2 == UP) {

				}
			}

			// Fingers are up. Did we just push exit / clear? 
			if (finger == UP) { // Release your finger in the top right to exit 
				if (x > 500 && y < 100) {
					printf("Exiting.\n");
					break;
				}
				if (x < 100 && y < 100) { // Release your finger in the top left to clear the screen 
					update(1);
					x = 300;
					y = 400;

				}

				if (x >= 50 && x <= 250 && y >= 140 && y <= 500) {

					// S
					ev.code = K_JOY3;

					sync = 0;
				}

			}
		}
		ev_postevent(&ev);
		fprintf(stderr, "ev.code = <%i>\n", ev.code);
	}
*/

}


And here is a version that squashes them together.
It needs to populate the event_buffer somehow. or cast my struct to an unsigned char [16] - or something : )

Spoiler:
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <linux/input.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

#define WIDTH 600
#define HEIGHT 800
#define STRIDE 608

#include "input.h"
#include "rc.h"

#define TOUCH_SCREEN "/dev/input/event3"

#define UP 0
#define DOWN 1

static int inputfds[] = { -1, -1, -1 };

rcvar_t joy_exports[] = { RCV_END };

void joy_init() {
	int c;
	char dev[128];

	for (c = 0; c < 3; c++) {
		sprintf(dev, "/dev/input/event%d", c);
		inputfds[c] = open(dev, O_RDONLY | O_NONBLOCK);
		if (inputfds[c] < 0) {
			fprintf(stderr, "couldn't open <%s>\n", dev);
		}
	}
}

void joy_close() {
	int c;
	for (c = 0; c < 3; c++) {
		if (inputfds[c] < 0)
			continue;
		close(inputfds[c]);
	}
}

void update(int refresh) {   // #FIXME. Just add the code for partial screen update on all devices. 

// this is horrible and 5 sets of headers and all the headaches they bring HAVE to be better than this...
	if (refresh) {
		system("eips -f ''");
	} else {
		system("eips ''");
	}
}

void joy_poll() {
	event_t ev;

	struct input_event iev;
	int c;

	// Add in some TS initial values

	int touch_screen_fd = 0;
	unsigned char *frame_buffer = NULL;
	unsigned char event_buffer[16];

	/* First finger variables */
	int finger = UP;
	int x = 300;
	int y = 400;

	/* Second finger variables */
	int finger2 = UP;
	int x2 = 0;
	int y2 = 0;
	int f2_mode = 0;

	int i = 0;
	int j = 0;

	int sync = 0;  //? maybe

	//

	for (c = 0; c < 3; c++) {
		if (inputfds[c] < 0)
			continue;
		while (read(inputfds[c], &iev, sizeof(struct input_event))
				== sizeof(struct input_event)) {
			
// Ha. I wish...
//event_buffer = (unsigned char[16])iev;  // or something?? I'm looking into it...

			// This test will obviously never match "event_buffer[0x08] == 0x03" 
			//since event buffer is currently unpopulated
			
				if (iev.type == EV_KEY || event_buffer[0x08] == 0x03 ) {

				if (event_buffer[0x08] == 0x03) {

					switch (event_buffer[0x0A]) {

					case 0x2F:
						/* When f2_mode is nonzero, data is treated as being for
						 the second finger */
						f2_mode = event_buffer[0x0C];
						break;
					case 0x35:
						/* X Coordinate change */
						if (!f2_mode) {
							x = (WIDTH
									* (event_buffer[0x0C]
											+ (event_buffer[0x0D] << 8)))
									/ 0x1000;
						} else {
							x2 = (WIDTH
									* (event_buffer[0x0C]
											+ (event_buffer[0x0D] << 8)))
									/ 0x1000;
						}
						break;
					case 0x36:
						/* Y Coordinate change */
						if (!f2_mode) {
							y = (HEIGHT
									* (event_buffer[0x0C]
											+ (event_buffer[0x0D] << 8)))
									/ 0x1000;
						} else {
							y2 = (HEIGHT
									* (event_buffer[0x0C]
											+ (event_buffer[0x0D] << 8)))
									/ 0x1000;
						}
						break;
					case 0x39:
						/* Finger up / down */
						if (event_buffer[0x0C] == 0x00) {
							finger = DOWN;
						} else if (event_buffer[0x0C] == 0x01) {
							finger2 = DOWN;
						} else {
							if (finger2 == DOWN) {
								finger2 = UP;
							} else {
								finger = UP;
							}

						}
						break;
					default:
						continue;

					}

					// End of Switch

					// TODO: This does what now???

					if (event_buffer[0x08] == 0x00) {
						sync = 1;
					}

					if (sync) { /* We have received a sync */

						// seemingly pointless code TODO: check relevance

						/* If finger 1 is down, draw for it */
						if (finger == DOWN) {
							if (finger2 == UP) {
							}
						}
						/* END OF: If finger 1 is down, draw for it */

						/* Fingers are up. Did we just push exit / clear? */
						if (finger == UP) { /* Release your finger in the top right to exit */
							if (x > 500 && y < 100) {
								printf("Exiting.\n");
								break;
							}
							if (x < 100 && y < 100) { /* Release your finger in the top left
							 to clear the screen */
								update(1);
								x = 300;
								y = 400;

							}

							if (x >= 50 && x <= 250 && y >= 140 && y <= 500) {

								// S
								ev.code = K_JOY3;

								sync = 0;
							}

						}

						/* END OF: Fingers are up. Did we just push exit / clear? */

					}
					// end of: if (sync)

				}
				// End of if (event_buffer[0x08] == 0x03)

				else if (iev.value == 1) {
					ev.type = EV_PRESS;
				} else if (iev.value == 0) {
					ev.type = EV_RELEASE;
				} else {
					continue;
				}
				switch (iev.code) {
				case 103:
				case 122: // FW_UP (K3, KDX)
					ev.code = K_JOYUP;
					break;
				case 108:
				case 123: // FW_DOWN (K3, KDX)
					ev.code = K_JOYDOWN;
					break;
				case 105: // FW_LEFT (both)
					ev.code = K_JOYLEFT;
					break;
				case 106: // FW_RIGHT (both)
					ev.code = K_JOYRIGHT;
					break;
				case 102:
				case 98:  // HOME
					ev.code = K_JOY6;
					break;
				case 44:  // Z
					ev.code = K_JOY1;
					break;
				case 45:  // X
					ev.code = K_JOY0;
					break;
				case 30:  // A
					ev.code = K_JOY2;
					break;
				case 31:  // S
					ev.code = K_JOY3;
					break;
				case 16:  // Q
					ev.code = K_JOY4;
					break;
				case 17:  // W
					ev.code = K_JOY5;
					break;
				default:
					// This would output the codes for unhandled key presses.
					// fprintf(stderr, "iev.code <%i>\n", iev.code);
					
					continue;
				}
				ev_postevent(&ev);
				// Let's have some output....
				fprintf(stderr, "iev.code <%i>\n", iev.code);
				fprintf(stderr, "ev.code <%i>\n", ev.code);
			}
		}
	}
}

Last edited by twobob; 11-28-2012 at 02:01 PM. Reason: added almost complete version.
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Old 11-28-2012, 11:44 AM   #185
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Issues with casting

Spoiler:
while (read(inputfds[c], &iev, sizeof(struct input_event))
== sizeof(struct input_event)) {
event_buffer = (unsigned char*)&iev;
if (iev.type == EV_KEY || event_buffer[0x08] == 0x03 ) {

Quote:
sys/linux/kindleinput.c:92: error: incompatible types in assignment
??? grr Syntax unsigned char?

meh. casting. meh.

I have also had

Quote:
sys/linux/kindleinput.c:92: error: cannot convert to a pointer type
Hmm.. goes to read up on casting. in c...

Last edited by twobob; 11-28-2012 at 01:09 PM.
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Old 11-28-2012, 12:05 PM   #186
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ah phooey. Will just abandon trying to make it work on both devices for now.

Will revisit when I get my head round if I can read from the buffer twice. or reading into a temp location. or something.

will concentrate on the TS implementation.
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Old 11-28-2012, 02:01 PM   #187
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okay. I have some input working now. will expand on it.

This more or less works,

with a few issues.

need to send the right Key RELEASE codes I think to stop the infinite Joy Direction repeat.

But essentially working (other than that show-stopping niggle)
Spoiler:

Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <linux/input.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <unistd.h>

#define WIDTH 600
#define HEIGHT 800
#define STRIDE 608

#include "input.h"
#include "rc.h"

#define TOUCH_SCREEN "/dev/input/event3"

#define UP 0
#define DOWN 1

static int inputfds[] = { -1, -1, -1 };

rcvar_t joy_exports[] = { RCV_END };

void joy_init() {
	int c;
	char dev[128];

	for (c = 0; c < 4; c++) {
		sprintf(dev, "/dev/input/event%d", c);
		inputfds[c] = open(dev, O_RDONLY | O_NONBLOCK);
		if (inputfds[c] < 0) {
			fprintf(stderr, "couldn't open <%s>\n", dev);
		}
	}
}

void joy_close() {
	int c;
	for (c = 0; c < 4; c++) {
		if (inputfds[c] < 0)
			continue;
		close(inputfds[c]);
	}
}

void update(int refresh) {   // #FIXME. Partial screen update. this is horrible
	if (refresh) {
		system("eips -f ''");
	} else {
		system("eips ''");
	}
}

void joy_poll() {
	event_t ev;

	struct input_event iev;
	int c;

	// Add in some TS initial values

	int touch_screen_fd = 0;
	unsigned char *frame_buffer = NULL;
	unsigned char event_buffer[16];

	/* First finger variables */
	int finger = UP;
	int x = 300;
	int y = 400;

	/* Second finger variables */
	int finger2 = UP;
	int x2 = 0;
	int y2 = 0;
	int f2_mode = 0;

	int i = 0;
	int j = 0;

	int sync = 0;  //? maybe

	//

	for (c = 2; c < 4; c++) {
		if (inputfds[c] < 0)
			continue;
		//while (read(inputfds[c], &iev, sizeof(struct input_event))
		//			== sizeof(struct input_event)) {

		while (read(inputfds[c], event_buffer, 16) == 16) {

			//	event_buffer = (unsigned char *)&iev;

			//	&iev = (struct input_event)event_buffer;

			if (event_buffer[0x08] == 0x03) {

				// if (iev.type == EV_KEY || event_buffer[0x08] == 0x03 ) {

				switch (event_buffer[0x0A]) {

				case 0x2F:
					/* When f2_mode is nonzero, data is treated as being for
					 the second finger */
					f2_mode = event_buffer[0x0C];
					break;
				case 0x35:
					/* X Coordinate change */
					if (!f2_mode) {
						x = (WIDTH
								* (event_buffer[0x0C]
										+ (event_buffer[0x0D] << 8))) / 0x1000;
					} else {
						x2 = (WIDTH
								* (event_buffer[0x0C]
										+ (event_buffer[0x0D] << 8))) / 0x1000;
					}
					break;
				case 0x36:
					/* Y Coordinate change */
					if (!f2_mode) {
						y = (HEIGHT
								* (event_buffer[0x0C]
										+ (event_buffer[0x0D] << 8))) / 0x1000;
					} else {
						y2 = (HEIGHT
								* (event_buffer[0x0C]
										+ (event_buffer[0x0D] << 8))) / 0x1000;
					}
					break;
				case 0x39:
					/* Finger up / down */
					if (event_buffer[0x0C] == 0x00) {
						finger = DOWN;
						ev.type = EV_PRESS;

					} else if (event_buffer[0x0C] == 0x01) {
						ev.type = EV_PRESS;
						finger2 = DOWN;
					} else {
						if (finger2 == DOWN) {
							ev.type = EV_PRESS;
							finger2 = UP;
						} else {
							ev.type = EV_RELEASE;
							finger = UP;
						}

					}
					break;
				default:
					update(0);
					//continue;
					break;

				}

				// End of Switch

				// TODO: This does what now???

				if (event_buffer[0x08] == 0x00) {
					sync = 1;
				}

				//if (sync) { /* We have received a sync */
				if (1) { /* We have received a sync */

					// seemingly pointless code TODO: check relevance

					/* If finger 1 is down, draw for it */
					if (finger == DOWN) {
						if (finger2 == UP) {
						}
					}
					/* END OF: If finger 1 is down, draw for it */

					/* Fingers are up. Did we just push exit / clear? */
					if (finger == UP) { /* Release your finger in the top right to exit */
						if (x > 400 && y < 200) {
							printf("Exiting.\n");
							ev.code = K_JOY6;
							ev_postevent(&ev);
							//	break;
						}
						if (x < 200 && y < 200) { /* Release your finger in the top left
						 to clear the screen */
							update(1);
							x = 300;
							y = 400;

						}

						if (x <= 290 && y >= 210 && y <= 560) {

							// S (start)
							ev.code = K_JOY3;
							ev_postevent(&ev);
							fprintf(stderr, "RELEASE <%i>\n", ev.code);
							sync = 0;
							fprintf(stderr, "ev.code <%i>\n", K_JOY3);

						}

						else if (x >= 310 && y >= 210 && y <= 560) {

							// A (select)
							ev.code = K_JOY2;
							ev_postevent(&ev);
							fprintf(stderr, "RELEASE <%i>\n", ev.code);
							sync = 0;

						}

						else if (x <= 160 && y >= 580) {

							// Z  (left fire)
							ev.code = K_JOY1;
							ev_postevent(&ev);
							fprintf(stderr, "RELEASE <%i>\n", ev.code);
							sync = 0;

						}

						else if (x >= 170 && x <= 300 && y >= 580) {

							// X  (right fire)
							ev.code = K_JOY0;
							ev_postevent(&ev);
							fprintf(stderr, "RELEASE <%i>\n", ev.code);
							sync = 0;

						}

						else if (x >= 400 && x <= 510 && y >= 580 && y <= 650) {

							// Joy Up  
							ev.code = K_JOYUP;
							ev_postevent(&ev);
							fprintf(stderr, "RELEASE <%i>\n", ev.code);
							sync = 0;

						}

						else if (x >= 400 && x <= 510 && y >= 710) {

							// JoyDown  
							ev.code = K_JOYDOWN;
							ev_postevent(&ev);
							fprintf(stderr, "RELEASE <%i>\n", ev.code);
							sync = 0;

						}

						else if (x >= 370 && x <= 440 && y >= 650 && y <= 710) {

							// Joy LEFT  
							ev.code = K_JOYLEFT;
							ev_postevent(&ev);
							fprintf(stderr, "RELEASE <%i>\n", ev.code);
							sync = 0;

						}

						else if (x >= 510 && y >= 650 && y <= 710) {

							// Joy RIGHT  
							ev.code = K_JOYRIGHT;
							ev_postevent(&ev);
							fprintf(stderr, "RELEASE <%i>\n", ev.code);
							sync = 0;

						}

						// End of else if's
					}

					/* END OF: Fingers are up. Did we just push exit / clear? */

				}
				// end of: if (sync)

			}
		}
	}
}

Last edited by twobob; 11-28-2012 at 07:04 PM. Reason: && not &
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Old 11-28-2012, 05:19 PM   #188
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okay... so there are obviously a few inconsistencies in the way a TS and a button work.

Basically it would seem I need to stuff a EV_RELEASE into the relevant code after an instance/sequence of EV_PRESS since they are very often not posted.

I suspect my TS logic is flawed (I was hoping to just post back two events in the same "while" loop but that seems to not work) but yeah. I have it working from the TS . all buttons accounted for. just need to control the flood a but more
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Old 11-28-2012, 07:44 PM   #189
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Hmm any clues on how to "fake" a button press...

My events aren't neatly triggering Pressed / Unpressed. I need to tidy them up...

Perhaps I should query the event queue contents and insert something there?

As Hawhill pointed out before, I'm not 100% what is the right solution to this issue.
Reticent to smear the thread with more ideas.

Input gratefully accepted : )

EDIT: Added screenie of the files involved in the events chain for the next poor soul

I WILL find a place to emulate a click!
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Last edited by twobob; 11-28-2012 at 08:48 PM.
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Old 11-29-2012, 01:27 AM   #190
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hmm hacked together something using Xephyr. need to dither it...
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Last edited by twobob; 11-29-2012 at 01:33 AM.
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Old 12-07-2012, 09:55 PM   #191
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Hello All

Perhaps one of you nice fellows could help me please?

Just when I was due to go to sleep early tonight, I came across this awesome kindlet (or app - not sure of the correct terminology?)! Well that was about 2 hours ago now, read through the whole thread several times and still haven't got this running yet!

Running W7, so on root I have the following....

fbgnuboy [Dir]
>roms [Dir]
>fbgnuboy
>gb-flash.jpg
>rungame

rungame is script from post #145.

In launchpad I have...

fbgnuboy.ini

...which reads...

Quote:
[Actions]

## Launch the Gameboy Emulator
G B = !/mnt/us/fbgnuboy/rungame
Every time I try to run, it fails. Any idea where I am going wrong please?

Thank you

Last edited by jackhulk; 12-07-2012 at 10:04 PM.
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Old 12-07-2012, 09:58 PM   #192
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can you elaborate on "fails"?

you might need to press shift shift space before pressing shift g b
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Old 12-07-2012, 10:01 PM   #193
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Sorry, launchpad is running and when I enter G B which is registered, launchpad states 'Failure.'
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Old 12-07-2012, 10:02 PM   #194
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Please delete this post.

Last edited by jackhulk; 12-07-2012 at 10:03 PM. Reason: Hit wrong button, I was trying to edit prev post.
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Old 12-07-2012, 10:06 PM   #195
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Errrr do you have roms in the roms folder? that's the only thing I can think of, you'll just have to wait for twobob or someone more knowledgeable to come help i guess...

do you have USBnet installed? do you know how to use it?
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