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Old 10-09-2012, 10:09 AM   #1
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Kindle Touch as lbreakout2 AND bzflag server

grabbed http://launchpadlibrarian.net/380310....1-1_armel.deb and ripped out the /usr folder.

splattered it on /mnt/us/usr

cp'd the bins out of games to /usr/bin (rather than adding to path)

[root@kindle lbreakout2]# lbreakout2server
Spoiler:
Quote:
UDP socket bound to 127.0.0.1:8000
loaded 0 levelsets from directory /usr/share/games/lbreakout2/levels
user limit is 50
FPS: 20 (delay: 50 ms)
channel added: MAIN
user added: BOT1-800 (2) from 127.0.0.1
user added: BOT2-1000 (3) from 127.0.0.1
^Cserver is going down...
channel deleted: MAIN (2 users)
UDP socket closed
server halted
[root@kindle lbreakout2]# lbreakout2server
UDP socket bound to 127.0.0.1:8000
loaded 0 levelsets from directory /usr/share/games/lbreakout2/levels
user limit is 50
FPS: 20 (delay: 50 ms)
channel added: MAIN
user added: BOT1-800 (2) from 127.0.0.1
user added: BOT2-1000 (3) from 127.0.0.1
user added: player (4) from 192.168.1.65
user added: player2 (5) from 192.168.1.65
player2 (5) disconnected
user removed: player2 (5)
player (4) disconnected
user removed: player (4)
^Cserver is going down...
channel deleted: MAIN (2 users)
UDP socket closed
server halted
[root@kindle lbreakout2]# lbreakout2server
UDP socket bound to 127.0.0.1:8000
N_Arenas v1.00: 6 levels
N_Snapshots v1.00: 10 levels
loaded 2 levelsets from directory /usr/share/games/lbreakout2/levels
user limit is 50
FPS: 20 (delay: 50 ms)
channel added: MAIN
user added: BOT1-800 (2) from 127.0.0.1
user added: BOT2-1000 (3) from 127.0.0.1
user added: player2 (4) from 192.168.1.65
game added: N_Arenas (5): 6 rounds: player2 vs. BOT2-1000
game 5: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game 5: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game 5: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game 5: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game deleted: N_Arenas (5)
player2 (4) disconnected
user removed: player2 (4)
user added: player2 (6) from 192.168.1.65
192.168.1.65: dropped 1 packets at 2
game added: N_Snapshots (7): 10 rounds: player2 vs. BOT2-1000
game 7: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game 7: 192.168.1.65: state 1: invalid message 1c: skipping 2 bytes
game deleted: N_Snapshots (7)

As you can see connected client from PC. works great.

now to see about a native client.
SDL support is a bit shaky so MMMV. (My Milage May Vary)

Ah bless those armel builds.
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Last edited by twobob; 10-09-2012 at 11:11 PM. Reason: (My Milage May Vary) spoilers, pics
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Old 10-09-2012, 01:55 PM   #2
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Quote:
[root@kindle lbreakout2]# lbreakout2
LBreakout2 2.6.3
Copyright 2001-2011 Michael Speck
Published under GNU GPL
---
Looking up data in: /mnt/us/share/lbreakout2
Looking up highscores in: /mnt/us/var
Looking up custom levels in: /home/root/.lgames/lbreakout2-levels
Fatal STK Error!
Unable to open mouse
Humph... * scratch head*
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Old 10-09-2012, 02:13 PM   #3
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Originally Posted by twobob View Post
Humph... * scratch head*
Didn't I see someone on this forum recently post a cursor hack?
or
This is the 5? Can X11 (or x11+gdm) be persuaded to provide a "mouse event"?
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Old 10-09-2012, 02:23 PM   #4
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Thanks for that

bit further now...

Quote:
[root@kindle bin]# SDL_AUDIODRIVER=dummy AUDIODEV=/dev/snd SDL_MOUSEDEV=/dev/input/event3 ./
lbreakout2

LBreakout2 2.6.3
Copyright 2001-2011 Michael Speck
Published under GNU GPL
---
Looking up data in: /mnt/us/share/lbreakout2
Looking up highscores in: /mnt/us/var
Looking up custom levels in: /home/root/.lgames/lbreakout2-levels
Requested mode 640x480 Window unavailable
Segmentation fault
Humph... need to hardcode window size. *goes off to find likely config*
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Old 10-09-2012, 04:08 PM   #5
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Shameless jubilation
Spoiler:
What's that Kt? Who's the daddy? That's right. I'm the daddy.

And you better believe it.


After much source code rewriting...Got it working (to the same place as prboom, no touch input, no output on screen without massage)

but yeah. works launches now via vnc.

All custom built by buildroot.


[root@kindle bin]# SDL_FBACCEL=0 SDL_VIDEODRIVER=fbcon SDL_AUDIODRIVER=dummy AUDIODEV=/dev/snd SDL_MOUSEDEV=/dev/input/event3 /mnt/us/usr/bin/lbreakout2
Quote:
LBreakout2 2.6.3
Copyright 2001-2011 Michael Speck
Published under GNU GPL
---
Looking up data in: /mnt/us/share/lbreakout2
Looking up highscores in: /mnt/us/var
Looking up custom levels in: /home/root/.lgames/lbreakout2-levels
Requested mode 592x480 Window unavailable
Loading theme 'AbsoluteB'
Saving highscore chart in: /mnt/us/var
ERROR: cannot open slot 0!
^CCannot access config file '/home/root/.lgames/lbreakout2.conf' to save settings
Client finalized
GUI finalized
Audio finalized
STK finalized
SDL finalized
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Last edited by twobob; 10-09-2012 at 09:33 PM.
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Old 10-09-2012, 09:35 PM   #6
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Seems like there are quite a few games that we can get ported across once the Video, Keyboard, TS and FB/Xorg difficulties are ironed out

Happy days

http://lgames.sourceforge.net/

they should pretty much all go through buildroot now I've figured out some of the bigger hurdles on that side.

The graphics SDL call rewrites are trivial just dull, but totally refactorable into far more sensible command line arguments and in the interim easily scalable "by minds eye".

Perhaps there is fun in the future after all. a 8bpp 4bpp shim module might be in order for the 3 soon enough too - or just GM's code assuming that is as flexible as ever

Last edited by twobob; 10-09-2012 at 09:39 PM. Reason: more thoughts
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Old 10-09-2012, 09:40 PM   #7
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I vote for BZFlag... we would probably need OTG for that though, unless the kindle does 2 finger tracking, and we would have to write a wrapper for controls... I would buy a KT if it got BZFlag... IIRC BZFlag is all SDL....
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Old 10-09-2012, 09:43 PM   #8
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OTG is on the cards though. I have the working code for 4. just needs porting forward a smidge... and back a bit... and we have it on all the major devices.

Boom.
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Old 10-09-2012, 09:44 PM   #9
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armel build of bzflag 2.0.16.20100405ubuntu1 in ubuntu natty RELEASE

https://answers.launchpad.net/ubuntu...+build/2344550

heh. oh joy. I'll have a play

Server
Spoiler:
Quote:
Package relationships
Depends on:
libc6 (>= 2.4)
libcurl3 (>= 7.16.2-1)
libgcc1 (>= 1:4.4.0)
libncurses5 (>= 5.7+20100313)
libstdc++6 (>= 4.4.0)
zlib1g (>= 1:1.1.4)
I think I have them

Client
Spoiler:
Quote:
bzflag-data
libc6 (>= 2.7)
libcurl3 (>= 7.16.2-1)
libgcc1 (>= 1:4.4.0)
libgl1-mesa-glx
libglu1-mesa
libice6 (>= 1:1.0.0)
libsdl1.2debian (>= 1.2.10-1)
libsm6
libstdc++6 (>= 4.4.0)
libx11-6
libxext6
zlib1g (>= 1:1.1.4)

hmm those I don't think I have. will dig around for for the source and do it myself

http://sourceforge.net/projects/bzfl...ar.gz/download it is then

Last edited by twobob; 10-09-2012 at 09:49 PM. Reason: title
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Old 10-09-2012, 09:48 PM   #10
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Looks like I need to save up for a K5...

Last edited by qlob; 10-09-2012 at 09:52 PM.
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Old 10-09-2012, 09:55 PM   #11
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not much point until the major things are fixed.

A) Xorg control. can't expect people to play in DIAG's. that's just ridiculous.

B) nicely mapped touch input / key handling / virtual key handling. The Nook demo shows how this could be done for prboom as a for example.

C) Cross platform video, GM almost has this cracked in terms of either bypassing SDL or putting his reworked code into the relevant spot. Once we have a working demo of this ACTUALLY happening for a game, we can replicate.

D) Elegant failing for audioless devices. probably trivial but SDL gets stroppy.

E) OTG Support. Again a nice to have but so close I can taste it.

That's my list, when we have those things ramming out awesome apps will be a bit easier.

We could just dump the mutex out of SDL and see if that works, GM says it does, I may try at some point but actually fixing the "Blackouts" issues Xorg has would be great via a more graceful method than mugging it.

: )
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Old 10-09-2012, 09:59 PM   #12
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Looks like I need to save up for a K5...
You can find a place to buy a K5?
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Old 10-09-2012, 10:06 PM   #13
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[root@kindle root]# bzfs


Quote:
bzfs: /mnt/us/usr/lib/libcurl.so.4: no version information available (required by bzfs)
Note: no acceleration limit has been set. Players using "mouse
enhancements" may cause problems on this server due to very high
acceleration rates which are not handled well by dead reckoning
algorithms. To eliminate this warning, set the -a switch in your
configuration. '-a 50 38' is recommended for standard-speed servers.
Higher speed servers will need higher values for -a in order to not
affect gameplay. '-a 0 0' may be used to shut this message up without
affecting any players, including those using "mouse enhancements".
BZflag server running thought I could run that. heh

and yes bzfs -a 50 38 starts with just the warning. but not as exciting
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Old 10-09-2012, 10:08 PM   #14
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You can find a place to buy a K5?
What? I thought they were pretty much generally available in most places. (They are still selling Sony T1s, and KTs, and K4S', at my local walmart or target... cant remeber which...)
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Old 10-09-2012, 10:09 PM   #15
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[root@kindle root]# bzfs
BZflag server running thought I could run that. heh
and yes bzfs -a 50 38 starts with just the warning. but not as exciting
Wow.. speedy....
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