10-18-2013, 09:25 AM | #31 | |||
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From what I gather, every single time Apple puts out a new screen resolution, their developers have to put out a new version of their app that includes another set of artwork exactly scaled to that new resolution. Quote:
Personally, I don't notice any loss of quality going from an iOS tablet to an Android one. In the earlier days of Android (gingerbread and earlier variants) perhaps apps did not always evolve in step with the quickly evolving screen resolutions. But things have changed and Android apps have caught up now. Quote:
Because of Android's flexibility, there is much more choice for consumers in the marketplace in terms of hardware. I appreciate that much more so long as there is no significant loss of quality with the apps. And with the maturation of Android apps today, there isn't. --Pat Last edited by PatNY; 10-18-2013 at 10:02 AM. |
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10-18-2013, 10:07 AM | #32 |
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Yeah....Android apps scale...just look at the sh1tty facebook app on a 10" android tablet to see how wonderful "scaling an app designed for a phone" looks on a tablet.
I agree that Samsung copies and innovates. All companies do...but few copy as brazenly as Samsung. They don't just copy, they clone. Phablets are today's netbooks. Lots of people loved netbooks, lots of companies made netbooks. Lots of people wondered when Apple would make a netbook. Apple never did. Now almost nobody does. Given that Apple makes a terrific phone at it's current size...with industry leading performance WHILE still being small...it's not credible to think Apple can't make a larger phone with larger battery and screen. That's EASIER to do. Yes, it's "innovation". Samsung and other solved the "how to we put a power hungry LTE chip in a phone without having terrible battery life" by making a larger phone. That counts as innovation. Apple decided to NOT make an LTE phone until the chips had decent low power abilities. Sometimes the best innovations are when to say "no". And customers will choose what meets their desires and needs. Can Apple make services as good as Google? Not yet. I think that definitely falls into the category of "can't" (witness Apple maps). Can Apple make a netbook? Yes. Can Apple make a large screen phone? Yes. That Apple doesn't is a choice, not an inability. |
10-18-2013, 11:04 AM | #33 | ||
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/JB |
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10-18-2013, 12:32 PM | #34 | |
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10-18-2013, 12:41 PM | #35 |
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Sorry, but I have to disagree. There are lots of reasons to have your UI configure itself differently on a 10" tablet screen and a 4" phone screen, even if both use the same DPI value. Consider, say, a mail app; on the 4" screen you probably want the inbox to fill the whole screen, being replaced by the message when you read it. On the 10" screen you have the space to display your inbox down one side of the screen, with message text alongside it. Physical size is just as important as resolution.
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10-18-2013, 12:44 PM | #36 | |
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A 1280x720px phone is a 320DP device, a 1920x1080px phone is a 320DP device, a 2560x1600px 10" tablet is a 720DP device, a 1280x800px 7" tablet is a 600DP device, a 1280x800px 10" is a 720DP device and so on. Here's the beauty: you don't care about the physical dimensions or the pixel resolution of the device, it will fall into one of the 3 buckets and it will get a phone, 7" tablet, or 10" tablet layout - the framework takes care of it for you. |
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10-18-2013, 01:33 PM | #37 | |
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/JB |
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10-18-2013, 01:49 PM | #38 | |
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And yes, your layout would be identical for 4" phone on 840x480, a 4.3" phone on 1280x720 as it would be on a 1920x1080 5" phone, they would fall into the same bucket (320DP). The screen display will not be identical, for instance the line width of one might be slightly longer (so an email subject might display a few more characters on one device over another), but the layout is the same, you just don't care, it adjusts automatically without loss of quality. |
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10-18-2013, 02:29 PM | #39 |
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Nice theory. In practice, it's why Android phone apps suck when run on a tablet.
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10-18-2013, 02:32 PM | #40 | |
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Apps suck when they don't target the 3 buckets and have to be blown out for a tablet; if an app targets the 3 buckets it just looks as it's intended, rather than a horribly blown out phone app. |
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10-18-2013, 02:39 PM | #41 | |
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I will grant that Android phone apps running on a tablet, while horrible, are somewhat less horrible than iPhone apps running on an iPad. There's just 350,000 made for iPad apps such that one doesn't need to still be running phone apps on an Apple tablet. |
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10-18-2013, 02:53 PM | #42 | |
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With Apple it's form first, function second. |
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10-18-2013, 02:56 PM | #43 |
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I'm not carrying a stupid purse just to have a huge phone. I only have one to carry a few notebooks, sharpies, pens, and sticky notes in it to begin with, and I only carry it once a week. If a phone doesn't fit in my pocket, I'm not buying it.
Waste of money purses are. It's either a 4" phone, or I'm buying used ones off eBay for the rest of my life if I have to. |
10-18-2013, 03:19 PM | #44 |
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With Apple, form and beauty are certainly considered as well as function. You'll never see a big "camera bulge" like the Lumia for example.
For the opposite aesthetic you have Samsung which will through every imaginable feature just to put it on a checklist for marketing whether or not it makes sense as a whole. Tim Cook has said that the trade offs that today's large screens require are not the kind that Apple is willing to make. Just like those first gen Android LTE phones with their terrible battery life. Apple waited until they could make the phone the wanted to make, at the size they wanted it to be, with the battery life they wanted to have -- and then ability to have LTE. The day may come when Apple overcomes the tradeoffs or changes their opinion. Apple means it when they say the ability to say no is very important. Horses for courses. But let's not delude ourselves into thinking Apple "can't" create a large screen phone. They just simply aren't. And for those where large screens are a deciding factor, Apple is willing to not have their business. Just like Apple is willing to not produce a cheaper iPhone at this time leaving all kinds of sales they could get. Apple will make it's moves...and they will be considered moves according to Apple's timetable. For all the fury on this topic, the huge sales in Android are not coming from the large screen Hero phones. They are coming from cheap low end phones. Apple has 65% share of the >$400 market. |
10-18-2013, 03:24 PM | #45 | ||
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If you say so.
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In practice, because of the wide variety of Android devices, Android apps don't really have an option but to do it the way you describe. iOS developers, on the other hand, do have options - you can have your UI adapt automatically, but given the relatively small number of display sizes to cope with it's much more feasible to design optimal layouts for each one. It's interesting to note that in order to achieve an acceptable appearance, the Android docs discuss designing different layouts for different size-buckets, and for each of those providing different bitmaps for different density-buckets. They list 4 size-buckets and 6 density-buckets. Even though not all 24 combinations are common, it still leaves many more bases to cover than iOS. /JB Last edited by jbjb; 10-18-2013 at 03:35 PM. |
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