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03-02-2013, 10:23 AM | #16 | |
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03-02-2013, 10:35 AM | #17 |
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Some games let you "buy" stuff with pretend money, and kids as young as 5 won't necessarily be able to tell the difference.
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03-02-2013, 01:34 PM | #18 |
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03-02-2013, 01:58 PM | #19 |
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Another option is that Apple can refund the unused portion of the in app purchase and disable the remainder of the in app purchase. There's no good reason for them to deny the refund, within a certain period after the purchase, since they have everything locked down with DRM.
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03-02-2013, 02:25 PM | #20 |
Are you gonna eat that?
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This is why when I have kids I'm setting up an Atari for them if they want to play games. It was good enough for me as a kid and I certainly won't need to worry about app stores or extraneous purchases.
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03-02-2013, 02:51 PM | #21 | |
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The first time the parents may know about it may well be when the email confirmations start to arrive (I don't think they're immediate but delayed and batched) or when they next check their CC. Even if a parent who is supervising their kid and glancing at the phone now and then plus listening out to make sure they're still playing the game and not doing something they shouldn't, would likely miss the confirmation prompts as they're easily dismissed. The only way to stop this if a kid is given access to the phone at an age where they may not comprehend the meaning of every screen, is to ensure IAP is disabled and a password forced for each purchase, however most parents (unless they've seen this news report ) won't know that's needed and the defaults won't offer them much protection. If I've misunderstood what you were saying, and you meant that whilst a kid might make the mistake, an adult shouldn't then I agree. Although sometimes so many popups occur that people get used to dismissing them. Still their fault for not reading it, unless the game happens to use an in-game currency then people may mistake the confirmation dialogue as buying using the in-game money and not real money. I can understand why Amazon and Apple try to avoid the password entry requirement though, I bet the number of refunds they have to do is far smaller than the amount they'd lose to people changing their minds when they've to enter their pass, or forgetting their pass and deciding it's not worth looking it up right now. Last edited by JoeD; 03-02-2013 at 03:10 PM. |
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03-02-2013, 03:16 PM | #22 | |
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And just letting a $$$ device in the hands of a child... |
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03-02-2013, 04:10 PM | #23 | |
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I'm not sure why there isn't a default $25 (pick a number) daily limit for IAPs, which you can override in some onerous way if necessary, but which then resets itself to $25 on the next day. |
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03-02-2013, 04:39 PM | #24 |
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03-02-2013, 04:51 PM | #25 |
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This "electronic babysitter" assumption bugs me. If we all use electronic devices and it's OK, why isn't it OK for kids to use them? It might just be "playing" rather than "babysitting." I'm careful if I've put in a password recently, but otherwise I don't see the issue. They can use the iPad from time to time without me feeling like I'm using it as a babysitter.
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03-02-2013, 04:53 PM | #26 |
Not scared!
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03-02-2013, 05:10 PM | #27 |
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My problem with this isn't stupid or ignorant people losing money, but damage which success of this kind of business models cause on gaming industry. Which I prefer not happening.
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03-02-2013, 05:16 PM | #28 | |
later...
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03-02-2013, 05:20 PM | #29 | |
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As for not giving a device to a kid or (as another poster said) using it as a babysitter. If you trust your child not to throw a temper tantrum when they lose and to sit carefully with the device, there's no reason not to let them use it. If they do drop it and break it, well accidents will happen and that's the risk you took giving it to a child. Just because a child is playing a game on an tablet or phone rather than a DS, console, computer or board doesn't make any difference imo. Play is play and considering how important technology is to most people's lives now, there's possibly many advantages to introducing children to it early. That said, I'm sure some parents do hand over phones just to keep their kids quiet rather than engage with them themselves aka using it as a babysitter, much like some parents will let the TV be the babysitter. However, just because some do that, does not mean every child that watches TV is doing so because their parents don't give a .... and are letting the TV babysit, any more so than it does when they're using a tablet/phone/other device. |
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03-02-2013, 05:34 PM | #30 | ||
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Had IAPs been considered a separate thing to the App store purchase and a password entry required again the first time you try to make an IAP, then a lot of these cases would have never happened. The only possibilities then would be if the child returned to the app store within the 15 minute window and bought more games, or if a parent paid for an IAP for them and then the kid bought more. Again, unless the parent is aware that the 15 minute window exists they may assume that since they had to enter a password to buy the app (even if it was free) that they'd have to enter it whenever they buy anything and feel safe letting a child play on a few games. I'm not sure what the solution is, since the options do now exist to prevent IAPs and to require a password with every purchase. It's a question of owners not been aware of these options nor been aware that the default doesn't require a password. Apple needs to do a better job of notify users about the existence of these options and what the default setting implies, or they need to make the default be require pass all the time and inform the user they can turn that off in the options if they want. Of the parents I've mentioned the potential issues of IAP to, very very few of them were even aware of the potential costs that could occur just from letting their kid play a game. Most assumed as long as they stayed in the game and didn't visit the app store they'd be fine and even then expected to have to enter a password to spend any money. All now make use of the IAP disable options. It's really imo a question of Apple raising awareness. Quote:
Last edited by JoeD; 03-02-2013 at 05:42 PM. |
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