10-24-2013, 06:22 PM | #91 | ||
Somewhat clueless
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My assertion isn't that any particular app you might recognise was using it - it's simply that it was useable, and was used. I know that, as I and many other developers of my acquaintance used it - just because these apps aren't available to the public doesn't mean it wasn't used in consumer apps. My line of work (at least as it involves mobile apps) is very specialised and doesn't involve consumer apps, but I have no reason to suspect they'd be any different. As I've always said, however, many developers chose to exploit the limited range of screens and chose to design optimal UIs for each. I've had enough of this - your mind is clearly predetermined. My position is plain:
That's it. Unless you come up with something worth answering, I'm giving up trying to convince you. /JB |
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10-24-2013, 07:31 PM | #92 | ||||||||||
Zennist
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Again, we are not talking esoteric private apps shared among a few people. We are talking about apps widely used by the general public. Quote:
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This is not too different from my original claim -- the only difference being the time frame in question. Because you refuse to attempt to prove that scalability was a viable alternative for developers prior to iOS6, I did a little research on my own. Now I know why you hemmed and hawed, refusing to look for any links to support your view. Because they essentially don't exist. You can't find something which doesn't exist! If anything, scalability prior to iOS6 was only the province of a few developers like yourself producing esoteric private apps. It was not applicable to the general iOS development community or to consumer app development. Your point about it is essentially moot within the context of the conversation which spawned the issue -- the reasons why Apple did or didn't introduce more varied screen sizes in the past. Just because a few developers may have found a way to scale within the parameters of early iOS versions did not mean anything to Apple's train of thought at the time. I did read an interesting comment from a developer who apparently has experience producing both Android and iOS apps. It came as a reply to an article announcing the introduction of iOS6 and Auto-Layout. The bold emphasis is mine: Quote:
He is essentially saying the same things I said. I will take his word over yours. In every article I saw about iOS6 and the new Auto-Layout feature (including the one I gave a link to) it was hailed as a breakthrough for iOS. A game changer. If scalability had been a practical alternative in the past -- or used widely in the past -- that would not have been the case. --Pat |
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10-25-2013, 05:08 AM | #93 | ||||
Somewhat clueless
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Aaargh! I promised myself I wouldn't continue with this pointless discussion, but I can't resist having one more go.
What were you asking for here, then: Quote:
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If you want evidence that developers were using it, just google for "Xcode springs and struts". You'll find thousands of discussions amongst developers using it. Having said that, I don't know why I'm bothering to try convince you of this point - it's irrelevant to my argument. I only stepped into this discussion to correct the misinformation that Apple are currently held back by an inability for iOS to scale interfaces. What it did in an OS two generations out of date is not relevant to that point. Feel free to continue to believe whatever you want about springs and struts - I'm not really bothered. Quote:
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Apologies to anyone still listening for dragging this out further, and for allowing myself to be dragged down irrelevant side alleys. I really will try and resist the temptation to carry on, unless something new is added to the argument. /JB Last edited by jbjb; 10-25-2013 at 05:36 AM. |
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10-25-2013, 08:56 AM | #94 | |||||
Zennist
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EXACTLY what I said: The name of a "widely used consumer app that was scalable prior to iOS6"
OR, as I also said, even a link to an article on the internet discussing practical scalability prior to iOS6. You could provide neither. Quote:
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Also, it's very telling how you keep zeroing in on "springs and struts" when that really isn't the issue here. And I've made no statements about "springs and struts" whatsoever. The issue here is whether there was a practical way to scale iOS using "springs and struts" or any other method. You keep sidestepping the real issue. Quote:
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And, actually, the limitation applied as recently as a year ago. In case you need a reminder, iOS6 was just introduced in September 2012. So it's still a timely issue. I've given you a link to the comments of a developer which support my position. Too bad you continue to claim the earth is flat. But c'est la vie. There will always be those sticking to ideas which can't be supported. --Pat Last edited by PatNY; 10-25-2013 at 09:10 AM. |
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10-26-2013, 02:03 PM | #95 |
occasional author
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Just over in CNET.
Two things of note. The high end Mac Pro will get Haswell soon. (Every mother's child should have Haswell. I will not buy another laptop or chrome book without Haswell.) Apple will soon not have any computers with a hard drive. I had thought they meant a storage drive, but they actually are talking about DVD drives as well! Do you think that is a little over the top? |
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10-26-2013, 02:32 PM | #96 |
hopeless n00b
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10-26-2013, 02:59 PM | #97 | |
Wizard
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I think the 13" macbook Pro is the only Mac left with a superdrive. Apple make an external one (I have a Sony) which is an optional extra. I download nearly all I want, most software companies offer a downloadable version rather than a boxed copy. I nearly never buy a DVD or CD for anything, not even music anymore. I've already transferred almost all my old CDs to computer. They just arent needed. If I have to move stuff from A to B, or store it for future reference, it will go on a USB flash drive, an external HD or a portable HD. The day of the CD or DVD is nearly over. |
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10-26-2013, 04:18 PM | #98 | |
Wizard
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We're moving beyond nasty, spinny, hot, noisy things. A nice silent SSD can provide all the storage we really need locally. Graham |
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10-26-2013, 04:28 PM | #99 |
Grand Sorcerer
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I'm 50 and I hope we don't see the end of PC storage (MAC or Windows) and DVD drives in my lifetime. I still buy music and films/tv on DVDs and I have a 750gb hard drive 3/4 full!
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10-27-2013, 02:04 AM | #100 |
monkey on the fringe
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I no longer buy physical media. I stopped doing so years ago.
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10-27-2013, 05:21 AM | #101 |
tec montage
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In past I got 1 program on 20+ (3 1/2 inch) floppys.
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10-27-2013, 07:34 PM | #102 | |
occasional author
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10-28-2013, 06:44 PM | #103 |
Wizard
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10-28-2013, 07:15 PM | #104 |
Wizard
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frahse, I think the trend is good. Dropping spinning discs makes a laptop smaller, the battery lasts longer, and I no longer fear any mechanical shocks. I personally won't buy another PC (laptop or desktop) that doesn't use SSD for its primary drive. The difference in general snappiness is amazing and prices have dropped enough to consider a 128 GB SSD a commodity.
If I need a CD/DVD I hook up a generic (cheap) USB external drive. I use multiple external hard drives for storage outside my PC's (I really should migrate to a NAS system) and flash-memory cards for in-PC extra storage (for any MBA users, two thumbs up for the Nifty Minidrive card tray with a 64 GB card, slightly expensive but very nice). |
10-28-2013, 08:18 PM | #105 | |
occasional author
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I could readily see a 16 or 32GB SSD and a 1 Tetra Byte Data HDD. The HDD would kick in only when there was a need. And don't talk to me about a "cloud." Some places I go, clouds don't. The problem with add ons is that they are not so portable as a system with everything in 1 case. |
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