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Old 02-09-2024, 10:09 PM   #16
kakonema
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kakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipediakakonema knows more than wikipedia
 
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Quote:
Originally Posted by wold View Post
Way back Pocketbook organized an app development challenge of sorts. IIRC an Z-interpreter was a honorable mention, but I can't find the page anymore. It looked basic and probably came without its source anyway.

See also this Frotz for Kobo thread:
https://www.mobileread.com/forums/sh...42#post2711142
You mean this page?
https://pocketbook-free.sourceforge.net/en/index.shtml
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Old 04-02-2024, 02:52 PM   #17
eline
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I am interested in this idea, because I've wanted to play IF on an e-ink screen for years.

I'm looking into what it would take to make a KOReader plugin.
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Old 04-07-2024, 12:26 PM   #18
wold
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wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.wold knows better than to ask about the Gravitic Imploder Lance.
 
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Quote:
Originally Posted by kakonema View Post
Yes, the page was mentioned earlier.

That app is actually for a different format called QSP: https://www.ifwiki.org/QSP

Quote:
Quest Soft Player is a text-based game developing system leaning towards the choice-based interface (there is an option to make a parser game). It includes a cross-platform player and a couple of utilities for game development.

Originally developed by Valeriy "Byte" Argunov, it has a big and stable Russian community.
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