01-06-2013, 03:13 AM | #526 | ||
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Contrary to what you have claimed, it is not a fact that there are more Android developers than iOS developers. There is no central database of statistics about Android developer accounts, and to my knowledge even Apple doesn't release the total number of developer accounts, so there is no way of knowing this. However, we do know that developer interest in Android has declined for the fourth quarter in a row. The reasons for this are related to fragmentation, piracy, and inferior development tools, but especially money. You are arguing that developers would deliberately choose to leave money on the table for years, if given the choice. A developer is given the choice between making an iOS or an Android app today. She can expect, on average, to make 400% more money from a paid iOS app and 347% more money from an ad-supported iOS app. This is a no-brainer. Every single day, until (and only if) Android reaches revenue parity, she would be making more money on iOS. There is no rational economic incentive to develop for Android first. None. Let's say the Android user base doubles in 16 months. Let's be generous and say app revenues double alongside it. That means that nearly a year and a half from now, our developer would still be making 50% more on iOS than on Android. Your description makes it sound like app developing is a leisurely life, where you just sit back and watch the profits roll in, like watching stocks go up. People can afford to make 2+ year "investments" to wait for income. That's not it at all. 60% of apps on iOS—the most profitable platform—don't break even. 80% of developers can't make a living from their apps alone. And you expect these people to shift to a platform that is 400% less profitable? Do you have any idea how nonsensical your position is? How utterly laughable? Quote:
"Opera says that on its network, apps account for over 80% of all traffic, and 72.7% of all mobile advertising revenue worldwide." Explain to us Pat, how apps can account for 80% of Opera's ad traffic when, according to you, these ads are only being shown in the Opera browser. Last edited by holymadness; 01-06-2013 at 03:16 AM. |
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01-06-2013, 03:50 AM | #527 | ||||||||
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Murray postulated that it was merely porting of old iOS apps. But that's highly unlikely as most porting of old iOS apps would already have been done by now. And if it were just porting, Google apps wouldn't be more numerous than iOS apps as they are now. An example of an app where developers decided to invest their time just with Android and NOT with iOS is Calibre Companion. There is no iOS version. Quote:
No, I am arguing that developers are betting that the longer term (1-2 years) profit potential of apps is greater with Android than iOS due to the fact that the platform itself is growing faster than Apple. They are saying if they go with Apple, they may be leaving money on the table. Quote:
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--Pat Last edited by PatNY; 01-06-2013 at 03:59 AM. |
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01-06-2013, 04:13 AM | #528 | ||
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http://www.appcelerator.com.s3.amazo...rt-Q4-2012.pdf --Pat |
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01-06-2013, 05:47 AM | #529 | ||||
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[QUOTE=PatNY;2369087]Do you have anything to back up that contention? That there are a lot of developers doing this for free and as a hobby? I have a hard time believing that. [\quote]
Why? There are a huge number of developers on various platforms who give away their code for free. Quote:
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Why does the GNU toolset exist? Why does calibre exist? They are hard to write, and (at least initially) generated no revenue, so there was no incentive to write them, yes? Thre is a very large free software community that is happy to give away code for free, even if you don't think that makes sense. Quote:
Each developer is allowed to release more than one app. Quote:
And developers are not free to develop for both A and B, or rather are not free to develop all the same apps on A and B. There are categories of app which cannot be released for iOS. |
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01-06-2013, 05:54 AM | #530 | ||
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01-06-2013, 06:43 AM | #531 |
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I've waited patiently for 9 months for apps that I have on iOS to become available on android. So far only 1 out of about 50 apps are now on android. You can get a lot of good apps on android, but it doesn't compare to what you can get on iOS.
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01-06-2013, 06:56 AM | #532 |
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01-06-2013, 06:59 AM | #533 |
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Quality in my opinion based on stability and functionality of apps that run on both platforms. Also availability of apps in both stores. Of course this is just my opinion, how would you objectively measure quality anyway? Not everyone would agree. What is good quality to one person may not be to another.
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01-06-2013, 07:03 AM | #534 |
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I would like to know what apps you are talking about
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01-06-2013, 07:11 AM | #535 | |
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It seems like you meant that the few applications you have tested on both platforms you have thought that the Apple version was of higher quality. Personally, for third party application I have the same amount or more amount of crashes on my iPad than I have on my Android devices. |
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01-06-2013, 07:50 AM | #536 |
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Example of apps that are more stable/ have better features on iOS (in my opinion)
Note some of these are UK based apps. ITV player BBC iplayer 4oD Sky Go Sky plus app Who wants to be a millionaire Sky news Kindle app Game of thrones companion eBay (periodically) |
01-06-2013, 07:53 AM | #537 | |
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There was a time I wanted them to run on both platforms because I wasn't using any iOS devices and so wanted to use those apps which I had previousły used. Now it doesn't matter as much because I'm using both android and iOS. Last edited by shanghaichica; 01-06-2013 at 07:56 AM. |
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01-06-2013, 11:23 AM | #538 |
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For any devs that this is actually a difficulty factor (as opposed to just pure laziness on their part), I'd really hate to see them try and deal with coding for the desktop. It'd be a complete nightmare for them...
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01-06-2013, 11:44 AM | #539 | |
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The barrier to entry for hobbyist programming on Android is lower than that for iOS, so I'd definitely expect Android to have a larger cohort of hobbyists. /JB |
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01-06-2013, 11:52 AM | #540 | |
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/JB |
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