07-14-2006, 05:08 PM | #1 |
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Software Wishlist
I started a wishlist in the wiki.
https://wiki.mobileread.com/wiki/ILiad_Software_Wishlist Just enter your wishes and lets see, what gets programmed. |
07-14-2006, 05:36 PM | #2 |
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07-15-2006, 08:36 AM | #3 |
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I'd be quite interested to try designing a game for it. Not something obvious like sudoku or crossword puzzles (nice though those will hopefully be if they get made) but an actual dynamic video game.
Of course it couldn't be anything much like existing games on account of the slowness of the screen update, but I'd quite like the challenge of adapting or originating a design which accommodated that. Limitations can force designers to be more creative in order to get around them - I started game programming back in the days of 4K RAM machines and getting a satisfying game into such a tiny space was to me an interesting and rewarding challenge. I'll be interested to see if and when the SDK becomes readily available. I'd need to be able to explore a bit to find out what the limitations are and what would be feasible, but I've got a couple of half ideas lying around already . |
07-15-2006, 08:41 AM | #4 |
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what games could one imagine, working with 1 screen refresh per second?
I have no idea, what could be working with that limitation. |
07-15-2006, 08:45 AM | #5 | |
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Think of it anyway: with new devices, the classicals always come back. Think about the Palm for instance, or the first games on mobile phones. And as technology matures, faster paced action games rise. Let's do it one step at a time. |
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07-15-2006, 08:46 AM | #6 |
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isn't that 1 sec just for a full screen change, the pen would be useless otherwise.
so how long does it take for partial changes? |
07-15-2006, 08:46 AM | #7 |
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well, for one thing you can forget updating the entire screen. But given that annotation has been mentioned as being a bit slow but not horribly so, one can imagine game elements that move at approvimately the speed of writing. It brings to mind ideas of games that are like interactive doodles.
Like I said, I'll have to have a play to determine what is actually feasible. |
07-15-2006, 08:54 AM | #8 | |
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07-15-2006, 08:57 AM | #9 | |
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It'd be interesting to try . |
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07-15-2006, 09:03 AM | #10 |
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Combining book-like device and gaming: a electronic version of one of those heroic-fantasy books where you make you own decisions on the story. The Iliad can keep score, roll dice, etc. Compatible with the actual refresh rate, and it provides something to read rather than on a paper book.
Or interactive stories for children. Or watching again Star Trek for what use they had for their pads. :-) |
07-15-2006, 09:09 AM | #11 |
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Yes, these devices would be excellent platforms for a resurrection and subsequent further development of the old text-based adventure games. And those graphical point-and-clicky ones, to an extent (although I personally preferred the purely text-based ones).
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07-15-2006, 09:11 AM | #12 | |
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Would be nice to see these storys driven by your own decisions and some nice images ... |
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07-15-2006, 09:18 AM | #13 |
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well, a DSA (or DND or Shadowrun) assistant on the iliad would be great.
I already plan to scan my source books and put them on the iliad. It's significantly lighter I think every Dungeon Master in this world would love a tool which handles the NPC in combat. (So you can give your players these raid-a-camp-adventures you don't want to play because it involves throwing dice for 20 enemies) Then add a map on which you can move stones with the stylus to visualize tactical situations and you got nearly everything for a basic rpg on the iliad. Actually nearly every board game you play without computer might be quite easily adapted. |
07-15-2006, 09:18 AM | #14 |
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I would like to try to develop something realtime-interactive to an extent though, great though the text adventures would be.
Imagine a game where you could give the device to an opponent who would draw a gameplay environment to challenge you. Then to play the game you have to guide some moving entity through the playfield by drawing symbols in particular places that the entity interacts with or is commanded by. The motion wouldn't have to be terribly fast. I'm thinking of a game that'd look like it was drawn in biro ink come to life, like interactive doodles. |
07-15-2006, 09:41 AM | #15 |
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It might also be nice to have some little procedural-drawing toys to play with. Allowing one to interactively doodle spirographs, fractals, and such.
Again that's probably something I might be inclined to have a fiddle with myself, come SDK availability. |
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