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View Poll Results: Should dosbox be added to the Kindle ports TODO list
Yes, it would make a great addition to the kindles 8 57.14%
No, it does not make sense or personally I don´t see the value 5 35.71%
Other. (Please add a post to the thread explaining your Other option) 1 7.14%
Voters: 14. You may not vote on this poll

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Old 03-12-2013, 10:54 PM   #16
geekmaster
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DOSBox and SDL are the first things I got running in my debian loop mount on my K3, but DOSBox had a problem with white letters on a black background, where it would end up with black on black (barely readable under bright light). After some messing around, I gave up on it. So basicaly, we both had it working (mostly) but problems with the display updates...

I tried rebuilding SDL again later after I understood the framebuffer updates better, but I did not put in enough effort to get it actually working...

Last edited by geekmaster; 03-12-2013 at 11:00 PM.
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Old 03-13-2013, 11:58 AM   #17
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Quote:
Originally Posted by geekmaster View Post
DOSBox and SDL are the first things I got running in my debian loop mount on my K3, but DOSBox had a problem with white letters on a black background, where it would end up with black on black (barely readable under bright light). After some messing around, I gave up on it. So basicaly, we both had it working (mostly) but problems with the display updates...

I tried rebuilding SDL again later after I understood the framebuffer updates better, but I did not put in enough effort to get it actually working...


Yeah... I have attached the supporting libs... and the unpatched but runnable binary.

THIS BINARY WON'T DO WHAT YOU EXPECT - OF THAT I AM CERTAIN!!!

For the next brave soul to save some pain..

The main bin needs patching to have the right title (I use my go-game wangle to show this on a k5 without patching) and to ACTUALLY show up the text. (black on black here)

But it runs natively with this lot at least.

Enjoy. the next poor soul....

Perhaps I WILL bother to repatch it all at some point.

Don't say I never give you nothing.

Code:
[root@kindle bin]# LD_LIBRARY_PATH=../lib:$LD_LIBRARY_PATH ./dosbox
DOSBox version 0.74
Copyright 2002-2010 DOSBox Team, published under GNU GPL.
---
Failed to create secure directory: Permission denied
CONFIG:Loading primary settings from config file /mnt/us/home/root/.dosbox/dosbox-0.74.conf
ALSA lib seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq failed: No such file or directory
ALSA:Can't open sequencer
MIDI:Opened device:none
The errors are meaningless and can be fixed easily in .conf with a few liberal usages of none in the right places.

cheers

EDIT: Hmm this is missing libogg.so.0 I just noticed.
Why does no-one tell me these things?

Ill pack it up again later.
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File Type: zip dosbox.zip (4.05 MB, 188 views)

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Old 03-13-2013, 12:04 PM   #18
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meh...

and a likely conf with the none fixes

Code:
# This is the configurationfile for DOSBox 0.74. (Please use the latest version of DOSBox)
# Lines starting with a # are commentlines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.

[sdl]
#       fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
#       fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
#   fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
#                     Using your monitor's native resolution with aspect=true might give the best results.
#                     If you end up with small window on a large screen, try an output different from surface.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
#                     (output=surface does not!)
#           output: What video system to use for output.
#                   Possible values: surface, overlay, opengl, openglnb.
#         autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
#      sensitivity: Mouse sensitivity.
#      waitonerror: Wait before closing the console if dosbox has an error.
#         priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
#                     pause is only valid for the second entry.
#                   Possible values: lowest, lower, normal, higher, highest, pause.
#       mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value.
#     usescancodes: Avoid usage of symkeys, might not work on all operating systems.

fullscreen=false
fulldouble=false
fullresolution=600x800
windowresolution=600x800
output=surface
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper-0.74.map
usescancodes=true

[dosbox]
# language: Select another language file.
#  machine: The type of machine tries to emulate.
#           Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
#  memsize: Amount of memory DOSBox has in megabytes.
#             This value is best left at its default to avoid problems with some games,
#             though few games might require a higher value.
#             There is generally no speed advantage when raising this value.

language=
machine=svga_s3
captures=capture
memsize=16

[render]
# frameskip: How many frames DOSBox skips before drawing one.
#    aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
#    scaler: Scaler used to enlarge/enhance low resolution modes.
#              If 'forced' is appended, then the scaler will be used even if the result might not be desired.
#            Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.

frameskip=0
aspect=false
scaler=normal2x

[cpu]
#      core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
#            Possible values: auto, normal, simple.
#   cputype: CPU Type used in emulation. auto is the fastest choice.
#            Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
#    cycles: Amount of instructions DOSBox tries to emulate each millisecond.
#            Setting this value too high results in sound dropouts and lags.
#            Cycles can be set in 3 ways:
#              'auto'          tries to guess what a game needs.
#                              It usually works, but can fail for certain games.
#              'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
#                              (Example: fixed 4000).
#              'max'           will allocate as much cycles as your computer is able to handle.
#            
#            Possible values: auto, fixed, max.
#   cycleup: Amount of cycles to decrease/increase with keycombo.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.

core=auto
cputype=auto
cycles=auto
cycleup=10
cycledown=20

[mixer]
#   nosound: Enable silent mode, sound is still emulated though.
#      rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
#            Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.

nosound=true
rate=44100
blocksize=1024
prebuffer=20

[midi]
#     mpu401: Type of MPU-401 to emulate.
#             Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
#             Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
# midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use.
#               See the README/Manual for more details.

mpu401=none
mididevice=none
midiconfig=

[sblaster]
#  sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
#          Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
#  sbbase: The IO address of the soundblaster.
#          Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
#     irq: The IRQ number of the soundblaster.
#          Possible values: 7, 5, 3, 9, 10, 11, 12.
#     dma: The DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
#    hdma: The High DMA number of the soundblaster.
#          Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
#          Possible values: auto, cms, opl2, dualopl2, opl3, none.
#  oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
#          Possible values: default, compat, fast.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
#          Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.

sbtype=sb16
sbbase=220
irq=7
dma=1
hdma=5
sbmixer=true
oplmode=auto
oplemu=default
oplrate=44100

[gus]
#      gus: Enable the Gravis Ultrasound emulation.
#  gusrate: Sample rate of Ultrasound emulation.
#           Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#  gusbase: The IO base address of the Gravis Ultrasound.
#           Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
#   gusirq: The IRQ number of the Gravis Ultrasound.
#           Possible values: 5, 3, 7, 9, 10, 11, 12.
#   gusdma: The DMA channel of the Gravis Ultrasound.
#           Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
#           there should be a MIDI directory that contains
#           the patch files for GUS playback. Patch sets used
#           with Timidity should work fine.

gus=false
gusrate=44100
gusbase=240
gusirq=5
gusdma=3
ultradir=C:\ULTRASND

[speaker]
# pcspeaker: Enable PC-Speaker emulation.
#    pcrate: Sample rate of the PC-Speaker sound generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#     tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
#            Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
#            Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
#    disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).

pcspeaker=true
pcrate=44100
tandy=auto
tandyrate=44100
disney=true

[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
#               2axis (supports two joysticks),
#               4axis (supports one joystick, first joystick used),
#               4axis_2 (supports one joystick, second joystick used),
#               fcs (Thrustmaster), ch (CH Flightstick).
#               none disables joystick emulation.
#               auto chooses emulation depending on real joystick(s).
#               (Remember to reset dosbox's mapperfile if you saved it earlier)
#               Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
#        timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
#     autofire: continuously fires as long as you keep the button pressed.
#       swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
#   buttonwrap: enable button wrapping at the number of emulated buttons.

joysticktype=auto
timed=true
autofire=false
swap34=false
buttonwrap=false

[serial]
# serial1: set type of device connected to com port.
#          Can be disabled, dummy, modem, nullmodem, directserial.
#          Additional parameters must be in the same line in the form of
#          parameter:value. Parameter for all types is irq (optional).
#          for directserial: realport (required), rxdelay (optional).
#                           (realport:COM1 realport:ttyS0).
#          for modem: listenport (optional).
#          for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
#                         transparent, port, inhsocket (all optional).
#          Example: serial1=modem listenport:5000
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
#          Possible values: dummy, disabled, modem, nullmodem, directserial.

serial1=dummy
serial2=dummy
serial3=disabled
serial4=disabled

[dos]
#            xms: Enable XMS support.
#            ems: Enable EMS support.
#            umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).

xms=true
ems=true
umb=true
keyboardlayout=auto

[ipx]
# ipx: Enable ipx over UDP/IP emulation.

ipx=false

[autoexec]
# Lines in this section will be run at startup.
# You can put your MOUNT lines here.



that gives us...

[root@kindle bin]# LD_LIBRARY_PATH=../lib:$LD_LIBRARY_PATH ./dosbox
Quote:
DOSBox version 0.74
Copyright 2002-2010 DOSBox Team, published under GNU GPL.
---
Failed to create secure directory: Permission denied
CONFIG:Loading primary settings from config file /mnt/us/home/root/.dosbox/dosbox-0.74.conf
MIXER:No Sound Mode Selected.
MIDI:Opened device:none
Less errors (not that they were critical anyway)

Last edited by twobob; 03-13-2013 at 12:19 PM. Reason: 600x800
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Old 03-13-2013, 02:02 PM   #19
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http://www.dosbox.com/wiki/DOSBoxFrontends

worth a look also I guess


Okay so I went with..

http://www.panayotis.com/prog/scripts/pydosbox/

and a tiny patch to it to set the title...
Code:
		self.window.set_title("L:A_N:application_ID:pydosbox")
and Python + PyGTK for Kindle Touch and Paperwhite
here

and The rc.lua reference

and http://www.pygtk.org/articles/applic..._and_Glade.htm and http://www.learningpython.com/2006/0...gtk-and-glade/ for tips
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Old 03-13-2013, 04:09 PM   #20
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Prince of persia. running.

Quote:
Execute /mnt/us/export/dosbox/bin/dosbox with arguments ['dosbox', '-fullscreen', '/mnt/us/princeofpersia/prince.exe']
DOSBox version 0.74
Copyright 2002-2010 DOSBox Team, published under GNU GPL.
---
Failed to create secure directory: Permission denied
CONFIG:Loading primary settings from config file /mnt/us/home/root/.dosbox/dosbox-0.74.conf
MIXER:No Sound Mode Selected.
MIDI:Opened device:none

screenie.

lol

might need a TINY bit of fixing..

but there... Did it.

EDIT: Removing fullscreen fixes this
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Last edited by twobob; 03-13-2013 at 08:24 PM.
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Old 03-13-2013, 04:15 PM   #21
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And with a bit more love...

So.. Whos the daddy?

hehehehe
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Last edited by twobob; 03-13-2013 at 04:30 PM.
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Old 03-13-2013, 04:40 PM   #22
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Quote:
Originally Posted by eureka View Post
Prince of Persia pics or it didn't happen.
*looks up* yeah... LASH.
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Old 03-13-2013, 04:41 PM   #23
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Quote:
Originally Posted by ixtab View Post
Well, I'm gonna jump in once Prince of Persia runs on the Kindle.

(That's the only thing I ever used dosbox for, but it was definitely worth the hassle. Oh... guess I'm growing old )
anyone want to help me with with https://github.com/twobob/dithyr

please?

I can bring doom to the party with this concept too...

just saying..
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Old 03-13-2013, 04:47 PM   #24
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and about 4000 other games

Is THAT incentive enough?
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Old 03-13-2013, 04:51 PM   #25
eureka
but forgot what it's like
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Quote:
Originally Posted by twobob View Post
And with a bit more love...

So.. Whos the daddy?

hehehehe
Nah, I like Warrior Within more than original

OK, that's nice in fact.
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Old 03-13-2013, 04:51 PM   #26
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Final configuration:

Patched pydosbox

Code:
#!/usr/bin/env python

# Author: Panayotis Katsaloulis
# email:  panayotis@panayotis.com
# 
# Frontend of DOSBox emulator, written in python and pygtk

# Copyright (C) 2003 Panayotis Katsaloulis
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
# 
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
# or check http://www.gnu.org


import gtk,gobject,os

class Base:
	def __init__(self):

		self.opt_fullscreen = ""
		self.opt_exit = ""
		self.gamelist = []
		self.dosboxpath = "/mnt/us/export/dosbox/bin/dosbox"
		#Create main window
		self.window = gtk.Window(gtk.WINDOW_TOPLEVEL)
		self.window.set_title("L:A_N:application_ID:pydosbox")
		
		# Create executable chooser
		self.exec_hbox = gtk.HBox()
		self.browse = gtk.Button("Browse")
		self.executable = gtk.Entry(0)
		self.execlabel = gtk.Label("Executable")
		self.exec_hbox.pack_start(self.execlabel, gtk.FALSE, gtk.FALSE)
		self.exec_hbox.pack_start(self.executable, gtk.TRUE, gtk.TRUE)
		self.exec_hbox.pack_start(self.browse, gtk.FALSE, gtk.FALSE)
		
		self.profbox = gtk.HBox()
		self.store_b = gtk.Button ("Store")
		self.delete_b = gtk.Button ("Delete")
		self.profbox.pack_start(self.store_b)
		self.profbox.pack_start(self.delete_b)

		# Browser creation
		self.filesel = gtk.FileSelection ("Please provide with the Executable filename")

		# DOSBOX options
		self.optbox = gtk.VBox()
		self.fullscreen = gtk.CheckButton ("Full screen mode")
		self.exitb = gtk.CheckButton ("Exit DOS mode after program fiishes")
		self.execb = gtk.Button ("Execute Game")
		self.name_label = gtk.Label ("Name of the game")
		self.gname = gtk.Entry(0)
		self.separator = gtk.HSeparator()
		self.optbox.pack_start(self.name_label, gtk.FALSE, gtk.FALSE)
		self.optbox.pack_start(self.gname, gtk.FALSE, gtk.FALSE)
		self.optbox.pack_start(self.separator, gtk.FALSE, gtk.FALSE, 5)
		self.optbox.pack_start(self.exec_hbox, gtk.FALSE, gtk.FALSE)
		self.optbox.pack_start(self.fullscreen, gtk.FALSE, gtk.FALSE)
		self.optbox.pack_start(self.exitb, gtk.FALSE, gtk.FALSE)
		self.optbox.pack_start(self.execb, gtk.FALSE, gtk.FALSE)
		self.optbox.pack_start(gtk.Label(" "), gtk.TRUE, gtk.TRUE)
		self.optbox.pack_end(self.profbox, gtk.FALSE, gtk.FALSE)
		
		# Games list
		self.scr_window = gtk.ScrolledWindow()
		self.scr_window.set_policy(gtk.POLICY_AUTOMATIC, gtk.POLICY_AUTOMATIC)
		self.model = gtk.ListStore(gobject.TYPE_STRING)
		self.tree = gtk.TreeView(self.model)
		self.selection = self.tree.get_selection()
		cell = gtk.CellRendererText()
		self.tree.show()
		self.scr_window.add_with_viewport (self.tree)
		self.scr_window.show()
		column = gtk.TreeViewColumn("Game Presets", cell, text=0)
		self.tree.append_column(column)
		self.scr_window.set_size_request(200, 400)
		

		# Pack *all* remaining components
		self.hpane = gtk.HPaned()
		self.hpane.add1(self.scr_window)
		self.hpane.add2(self.optbox)
		self.window.add(self.hpane)
		self.window.set_size_request(620, 400)

		# Make all objects visible
		self.exec_hbox.show()
		self.browse.show()
		self.executable.show()
		self.execlabel.show()
		self.store_b.show()
		self.delete_b.show()
		self.name_label.show()
		self.gname.show()
		self.separator.show()
		self.profbox.show()
		self.optbox.show()
		self.fullscreen.show()
		self.exitb.show()
		self.execb.show()
		self.hpane.show()
		self.window.show()

		# Handle GUI events
		self.window.connect("delete_event", self.delete_event)
		self.window.connect("destroy", self.destroy)
		self.execb.connect("clicked", self.exec_game)
		self.browse.connect("clicked", self.browse_filename)
		self.store_b.connect("clicked", self.add_profile)
		self.delete_b.connect("clicked", self.delete_profile)
		self.fullscreen.connect("toggled", self.full_toggle)
		self.exitb.connect("toggled", self.dos_toggle)
		self.filesel.ok_button.connect("clicked", self.browse_ok)
		self.filesel.cancel_button.connect("clicked", self.browse_cancel, "cancel")
		self.filesel.connect("delete_event", self.browse_ignore)
		self.selection.connect("changed", self.profile_select)
	
		self.restore_profiles()

		gtk.main()

		
	def delete_event(self, widget, event, data=None):
		return gtk.FALSE
		
	def destroy(self, widget, data=None):
		self.store_profiles()
		gtk.main_quit()

	def exec_game(self, widget, data=None):
		cmd=["dosbox"]
		if ( self.opt_fullscreen != "" ):
			cmd.append(self.opt_fullscreen)
		if ( self.executable.get_text() != "" ):
			cmd.append(self.executable.get_text())
		if ( self.opt_exit != "" ):
			cmd.append(self.opt_exit)
		print "Execute", "/mnt/us/export/dosbox/bin/dosbox", "with arguments", cmd
		self.pid=os.spawnv( os.P_NOWAIT, "/mnt/us/export/dosbox/bin/dosbox", cmd)
	
	def full_toggle(self, widget, data=None):
		self.opt_fullscreen = ("", "-fullscreen")[widget.get_active()]
	
	def dos_toggle(self, widget, data=None):
		self.opt_exit = ("", "-exit")[widget.get_active()]


	def browse_filename(self, widget, data=None):
		self.filesel.show()

	def browse_ok(self, widget, data=None):
		self.executable.set_text(self.filesel.get_filename())
		self.filesel.hide()

	def browse_cancel(self, widget, data=None):
		self.filesel.hide()

	def browse_ignore (self, widget, data=None):
		self.filesel.hide()
		return gtk.TRUE
	
	def add_profile (self, widget, data=None):
		self.add_to_list( self.gname.get_text(), self.executable.get_text(), self.fullscreen.get_active(), self.exitb.get_active())

	def delete_profile (self, widget, data=None):
		iterat = self.selection.get_selected()
		path = self.model.get_path(iterat[1])
		if ( path[0] > 0 ):
			self.model.remove(iterat[1])
			self.gamelist.pop(path[0])
			self.store_profiles()

	def add_to_list ( self, name_s, path_s, full_s, dos_s ):
		if (name_s == ""):
			name_s = "Unnamed"
		self.gamelist.append( (name_s, path_s, full_s, dos_s) )
		iter = self.model.append()
		self.model.set(iter, 0, name_s)
		self.store_profiles()
	
	def profile_select (self, widget, data=None):
		iterat = self.selection.get_selected()
		path = self.model.get_path(iterat[1])
		data = self.gamelist[path[0]]
		self.gname.set_text(data[0])
		self.executable.set_text(data[1])
		self.fullscreen.set_active(data[2])
		self.exitb.set_active(data[3])

	def store_profiles (self):
		filename = self.get_prefs_filename()
		outfile = file(filename,'w')
		outfile.write("self.dosboxpath = \"")
		outfile.write(self.dosboxpath)
		outfile.write("\"\nself.profiles = [")
		lprefix = ""
		for dat in self.gamelist:
			outfile.write(lprefix)
			outfile.write("\n(\"")
			outfile.write(dat[0])
			outfile.write("\", \"")
			outfile.write(dat[1])
			outfile.write("\", ")
			outfile.write(("False", "True")[dat[2]])
			outfile.write(", ")
			outfile.write(("False", "True")[dat[3]])
			outfile.write(")")
			lprefix=", "
		outfile.write("]\n")
		outfile.close()

	def restore_profiles (self):
		filename=self.get_prefs_filename()
		try:
			outfile = file(filename,'r')
			execfile(filename)
			outfile.close()
			for dat in self.profiles:
				self.add_to_list(dat[0], dat[1], dat[2], dat[3])
		except IOError:
			print "Filename",filename,"not found. Creating with default parameters."
			self.add_to_list ('Default', '', False, False)
			
	
	def get_prefs_filename (self):
		home = os.environ.get('HOME')
		return home+'/'+'.pydosbox'

prog=Base()
run like:

DISPLAY=:1 LD_LIBRARY_PATH=/mnt/us/export/dosbox/lib:$LD_LIBRARY_PATH pydosbox

into Xephyr

using my extracted dosbox (ABOVE)

and dumped the princeofpersia files into /mnt/us/princeofpersia

HINT: DONT try to run it FULLSCREEN - it won't work

Cheers
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Last edited by twobob; 03-13-2013 at 07:40 PM.
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Old 03-13-2013, 05:52 PM   #27
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okay...

I just checked..

works without Xephyr too.. would mean a dosbox level patch to get it to top level of course though
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Old 03-13-2013, 06:33 PM   #28
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I was wondering about developing a "general purpose gtk wrapper" to elevate these type of non-title supporting applications to the top level in awesome.

I believe baf already did something similar with embedding in his kterm application with matchbox-keyboard. Thoughts on that anyone?
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Old 03-13-2013, 06:44 PM   #29
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seems like you can just

[root@kindle bin]# nano /mnt/us/home/root/.pydosbox

to set up the games.


lipc-set-prop com.lab126.pillow disableEnablePillow disable is obviously helpful too (thanks Eureka)

I'll see if the colours work best on Awesome or Xephyr... or if there is no difference at some point
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Last edited by twobob; 03-13-2013 at 06:49 PM.
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Old 03-13-2013, 11:49 PM   #30
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Wow. 7 whole votes. split 50% on those that had a strong opinion.

Guess the interest is just not there.

I'll bin it then, another one for my "personal stash" it seems.
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