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10-07-2011, 03:21 PM | #31 | |
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My wife plays solitaire on her phone almost every day. I'm sure the ESA considers her a game player for their stats, but she certainly isn't a "gamer" by any stretch of the word. |
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10-07-2011, 04:21 PM | #32 | |
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As for the comment(s) about terrible storytelling and voice acting, I don't think games as a whole are necessarily a storytelling medium. Most are (and should be in my opinion) first and foremost about gameplay. Me, I mostly play RPGs where story is (IMO) far more important than in every other genre and even there I'm far more forgiving for moderately bad writing and acting than I would be in books and films, simply because games provide more than just story. |
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10-07-2011, 05:17 PM | #33 | ||
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These days it's almost like there's a stigma attached to it, mostly because the term invokes the rather archaic vision of 14 year old boys playing atari games. Or rabid xbox/playstation fanboys. Everybody who buys and plays a game is a gamer from the industry's point of view, and that's the view I subscribe to. Quote:
Really, he compared the entire video game industry to the equivalent of playing with a jo-jo. Let him sit in his corner and shout his lungs out. |
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10-07-2011, 10:13 PM | #34 | |
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I've long been interested in finding games that balance good storytelling with good gameplay, hence my preference for a 'good game over a good book' -- it's rare enough to find the former, in my experience! Nowadays, I tend to think that's it's not so much the story of a game that's important to me but rather how the story is executed. Treating a game as a story with interactive elements, like those Japanese visual novels, is tedious. With a game, for me pacing, balance, and involvement is much more important than the actual story. In the case of RPGs, which are typically the most story-heavy game genre, I'm willing to put up with a run-of-the-mill or mediocre storyline if the game does a good job of making me become immersed as the protagonist. The Mass Effect series, with its convo choices and fully fleshed out personalities despite a bog standard storyline, has a good 'storytelling' experience. The Witcher was similar, enough that I was even willing to put up with its silly 'conquest cards'. (That's a pet peeve of mine, that currently the games industry in general seems to think that 'mature storytelling' consists of 'realistic' tits and gore, but that's a topic for another time.) As for complaints about poor scripting, voice acting, etc... Well, gaming is still a very young medium compared to films and reading. Games are already much more sophisticated than ten years ago though, and as the budget and experience of making games grow, I'm sure games will become more sophisticated. |
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10-08-2011, 03:08 AM | #35 |
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because the ideas being used in games from books have already been done to death. I mean, do you REALLY need another strategy game based on a book when it could be an original story? It's the reason the Game of Thrones game isn't following the story of the books, but the history of the world.
Do we really need ANOTHER zombie game after Left 4 Dead or Dead Island? The concepts have been done to death, and gamers are clamoring for more original writing and story telling, not just re-hashed stories. |
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10-08-2011, 04:06 AM | #36 | |||
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Your comment is truly spot on. What would you say to the statement "the story is what is important in a book"? It makes sense, there isn't anything to a book beyond the story. But I'd like to change it somewhat into "the experience is what is important about a book". This, more generic description, fits even better with interactive fiction since there's more levels to it. Despite the trollish behavior of some of the other posters in this thread I do agree with him about one thing, video games doesn't require as much imagination from the player as books do. But on the other hand it requires several layers of additional craftmanship to make everything mesh, or it'll be regarded as a failure. "Sure the graphics are great but the music is just horrific", "Good grief, look at that cheesy cutscene", "I'm getting motion sickness from the movement system", et cetera. When everything meshes it doesn't matter if one particular aspect is left out or not, the -experience- (as you underlined) is what is important. The lasting, overarching impression you get. This is also what I was trying to get at in my original post where I claimed that there is in fact a market for book to game conversions, but they'd have to only license the world or the concept and not the plot (since non-interactive to interactive fiction just doesn't translate, sorry about repeating myself but I know of no shorter way to put it). Quote:
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10-08-2011, 11:42 AM | #37 |
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There's no point in making a game based on a book unless the book had unique concepts or storylines that couldn't be taken without violating copyright, or it had such popularity that its name had big marketing power. Taking zombies as an example, I haven't seen many zombie books that stray from the "zombies running amok" concept. The ones that do, such as World War Z's oral history style, may not make for good games anyway.
So far as having a good story/characters: as we've seen in movie adaptations, a good novel does not always equal a good movie. Writing for games is a unique craft, so they would need good game writers no matter what. If they have good game writers, they can likely craft their own story, since nobody has a copyright on zombies running amok. And good game writing exists. Sometimes it's better than the literature in the genre. |
10-09-2011, 10:50 AM | #38 |
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One of the strengths of computer games are the stories that the game player can make for themselves. Lots of successful games are environments in which the player can create a story rather than a story which the player experiences.
This is not readily compatible with the way stories as they are told in books. Which is probably one of the reasons that book environments rather than stories are used as a basis for games. Adventure games are probably on of the few genres that can adapt a book directly, and those are a small niche nowadays. And even there most examples I can think of take the setting and tell a new story (discworld games, sherlock holmes games, even the witcher games if you regard those as a rpg/adventure game hybrid) |
10-09-2011, 01:43 PM | #39 | |
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Of course, a lot of that demographic ended up playing videogames once they moved beyond arcade-type games. |
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10-14-2011, 05:33 AM | #40 |
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Good point, I stand corrected. Move to have the term "video" stricken from my statement.
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