10-24-2013, 10:18 AM | #76 | |
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It's a specialist app, and not available to the public.
There's nothing special or unusual about it from the point of view of springs and struts, however. S&S are perfectly adequate for scalability of many interfaces. Quote:
We're clearly not going to agree on the value of factual accuracy, so say you say, let's leave it to others to judge. /JB |
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10-24-2013, 10:35 AM | #77 | ||
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Whether or not S&S are perfectly adequate is beside the point. If it wasn't practical for various reasons -- and it appears that was the case -- then it still rendered iOS before iOS6 essentially a non-scalable interface. Quote:
--Pat |
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10-24-2013, 10:39 AM | #78 |
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There was no need for scalable interfaces before iOS6, Pat, because up to that point there were only two device sizes: iPhone and iPad, so most developers went down the simple route of offering two versions of the app.
Last edited by HarryT; 10-24-2013 at 10:43 AM. |
10-24-2013, 10:52 AM | #79 | |
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At any rate, the discussion I am having with jbjb is of a slightly different nature. Not whether or not scalable apps were needed prior to iOS6. But whether iOS before iOS6 was even practically scalable. --Pat |
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10-24-2013, 11:11 AM | #80 | |
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We've shown that claim to be false, and your claim has moved from "cannot do it, and could never do it" to "can do it, and always could, though at some point in the past it was more limited." /JB |
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10-24-2013, 11:19 AM | #81 |
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It was scaleable since at least the launch of the iPhone 4 with its "retina" display. Here's a technical article about multiple scaling methods back in 2011 -- http://renaun.com/blog/2011/03/devel...using-air-2-6/
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10-24-2013, 11:35 AM | #82 | ||
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Here is what I did say, an exact quote: "I do understand how compatibility with existing apps is always a concern. Apple's iOS can't scale to different screen sizes the way Android can. So every new screen size requires their developers to jump through hoops. That is a limitation of iOS which holds them back on the hardware front. But that is their fault." And, ironically, that was in reply to leebase who is on the opposite side of the aisle from me, but in agreement with me on this point: "Two priorities keep Apple at its current size. One handed operation and compatibility with the million apps in the App Store. I suspect the firs priority was the genesis of their choice and the second one keeps them there. If they come up with a great solution to the second we may see them some time in the future." The fact that this was true only up to iOS6 is besides the point. For the majority of the history of iOS, it was true. You still have not supported your claim that there was a practical way to scale apps prior to iOS6. Or that anyone ever did it, apart from a clunky attempt for a very esoteric app. Until you do, I stand by my claim that that the majority of my statement was correct. Quote:
I never said those things, and your use of quotation marks there is extremely poor. --Pat |
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10-24-2013, 11:36 AM | #83 | ||||
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For some interfaces S&S are perfectly adequate (e.g. the app I referenced above). For some they aren't good enough and auto-layout is required. For yet others, individually crafted optimal UIs for each device type are worth the effort. All those options are available to iOS developers. The big difference between iOS and Android is the pain involved in the last of those approaches. There are vastly more combinations of size, resolution and aspect ratio available for android, so covering each of those with a hand-crafted optimal layout is much more painful. The limited range of iOS devices means that such an approach is, in general, perfectly feasible. Hence many developers choose it. That doesn't, however, mean that they choose it because they don't have the other options available. Quote:
/JB |
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10-24-2013, 11:46 AM | #84 | ||||
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What about: Quote:
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You can disbelieve me if you like, but I can assure you that springs and struts were widely used (and actually still are for some interfaces, despite the presence of auto layout). Quote:
/JB |
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10-24-2013, 12:06 PM | #85 | |||||
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Because most companies design and produce for consumers. Apple is not different here. If something is not practical for the bulk of its developers it has no practicality for consumers either.
There are exceptions to everything -- especially when you get into the realm of developers doing things on their own or for private apps. We are not talking about exceptional cases. We are talking about normal everyday practice. Quote:
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--Pat |
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10-24-2013, 12:17 PM | #86 | |||
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"Apple's iOS can't scale to different screen sizes the way Android can." Meaning Android apps can easily scale to fit different resolutions and sizes. And iOS apps can't. What about that don't you understand? I did amend it later to account for the fact that iOS6 finally gave developers a practical way to scale apps. But up until iOS6, the situation was as I described. Quote:
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--Pat |
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10-24-2013, 12:25 PM | #87 | |
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10-24-2013, 12:42 PM | #88 | |
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That is not being ignored. It's besides the point. As I mentioned in comment #79 above, this particular part of the discussion is not about whether scalability was needed prior to iOS6, but whether prior to that time it was even a practical consideration to build it in (if they wanted to) for most iOS6 developers. I contend it was not. jbjb is arguing it was. It is related to what you are saying in that we have a chicken-and-egg scenario here. The lack of easy scalability in iOS prior to iOS6 may have been one of the primary reasons that new screen resolutions and sizes were limited back then. --Pat |
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10-24-2013, 01:22 PM | #89 | ||||
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Who was talking about reading things into other people's words? Quote:
/JB |
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10-24-2013, 05:32 PM | #90 | |||
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As for the statement being in the present tense, as I've already said MULTIPLE times, I amended my original position to include the fact that finally Apple gave developers an easy way to include scalability in their apps with iOS6. My statement was true up to the time of iOS6 -- for the majority of the history of that platform. My statement was MOSTLY true, but I did make qualifications to it. Quote:
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This is what I asked you to prove (exact quote): "Just name a widely used consumer app that was scalable prior to iOS6. OR reference an article that supports your claim that scalability was practical OR widely used prior to iOS6." Still waiting. --Pat |
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