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Old 08-30-2012, 05:53 PM   #70
hawhill
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Not too sure, but I think the last time I looked, SDL had support for down to 8bpp framebuffers. So the blitting would need a bit of love and hardware framebuffer layers are out of the game. Probably an 8bpp shadow framebuffer plus 4bpp/K5-8bpp dithering blit would be the way to go...
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