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Old 07-11-2012, 01:28 PM   #130
twobob
( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Týr
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pipes are bad mmmkay

Piping introduces an unknown overhead though doesn't it?

I thought the pipe stream needed to be handled in some way internally that put about a .4 second delay in each section using a pipe. (Which, while fine for many purposes, isn't the kind of thing I like to think about when doing audio. All the more reason to use audio striped into the datastream.)

I am probably entirely wrong. I often am.

Anyway, I'm digging. Thanks.
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