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Old 09-05-2012, 10:16 AM   #2
twobob
( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Týr
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I did consider casting solutions but they don't seem likely to make this go away. but I could be wrong.

the ultimate goal is to derive two ints

[thisIsJustAnIndicationOfTheVariableType]

one:

[float] + [int] >> 1 & 0x1 * [float]

two:

[float] + [int] >> 0 & 0x1 * [float]

which I assume is a 3d rotation matrix wangle of some kind from the look of it.

ta very much.

AND YES. I am gurgling it like a good little dev: Go go google

Last edited by twobob; 09-05-2012 at 10:23 AM.
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