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Old 05-07-2012, 11:26 AM   #36
geekmaster
Carpe diem, c'est la vie.
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Join Date: Nov 2011
Location: Multiverse 6627A
Device: K1 to PW3
Quote:
Originally Posted by hawhill View Post
It's actually great to see the display spitting out images at that pace.
The pace is a lot lower than it looks. My research shows that although light-emitting displays (CRTs, LCDs, etc.) need a minimum of 15 FPS to prevent severe flicker, a reflective display such as eink can get by with half that speed (depending on ambient lighting conditions).

I want to do an "angry birds" type game. Moving objects cannot have many details. The bouncing ball is about the limit of detail you can use. So perhaps "angry balls" ???
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