Quote:
Originally Posted by hawhill
It's actually great to see the display spitting out images at that pace.
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The pace is a lot lower than it looks. My research shows that although light-emitting displays (CRTs, LCDs, etc.) need a minimum of 15 FPS to prevent severe flicker, a reflective display such as eink can get by with half that speed (depending on ambient lighting conditions).
I want to do an "angry birds" type game. Moving objects cannot have many details. The bouncing ball is about the limit of detail you can use. So perhaps "angry balls" ???