On my DX Graphite:
Code:
Fixed framebuffer info
id: eink_fb smem_start: 0xC8909000
smem_len: 991232 type: PACKED_PIXELS
type_aux: 0 visual: STATIC_PSEUDOCOLOR
xpanstep: 0 ypanstep: 0
ywrapstep: 0 line_length: 600
mmio_start: 0x00000000 mmio_len: 0
accel: 0
Variable framebuffer info
xres: 1200 yres: 824
xres_virtual: 1200 yres_virtual: 824
xoffset: 0 yoffset: 0
bits_per_pixel: 4 grayscale: 1
red.offset: 0 green.offset: 0
red.length: 0 green.length: 0
red.msb_right: 0 green.msb_right: 0
blue.offset: 0 transp.offset: 0
blue.length: 0 transp.length: 0
blue.msb_right: 0 transp.msb_right: 0
nonstd: 0 activate: 2
width: 203 height: 139
accel_flags: 0 pixclock: 0
left_margin: 0 right_margin: 0
upper_margin: 0 lower_margin: 0
hsync_len: 0 vsync_len: 0
sync: 0 vmode: 0
rotate: 0
No off-screen space for DXG either, it seems. There seems to be enough space for two 800x600 screens. Wonder if I could use that (paint, pan then rotate)