View Single Post
Old 04-29-2011, 02:59 AM   #11
ldolse
Wizard
ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.ldolse is an accomplished Snipe hunter.
 
Posts: 1,337
Karma: 123455
Join Date: Apr 2009
Location: Malaysia
Device: PRS-650, iPhone
Quote:
Originally Posted by kovidgoyal View Post
I should add that the zipplugin mechanism is reload friendly. So you can add code to your plugin that does

reload(module)

to have it reload some previously loaded module from your plugin.
Appreciate all the tips/changes that the thread started.

So using the reload(module) action could be temporarily tied directly into the plugin during the debugging phase as an action inside the plugin UI, correct? Based on the rest of the discussion it doesn't sound like something one would want to leave in the release version, but that could be a handy bit of code to comment/uncomment while making changes.
ldolse is offline   Reply With Quote