View Single Post
Old 11-09-2013, 04:15 PM   #14
MarekGibek
Zealot
MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.MarekGibek is out to avenge the death of his or her father, Domingo Montoya.
 
MarekGibek's Avatar
 
Posts: 129
Karma: 34471
Join Date: Aug 2013
Location: Cracow, Poland
Device: Kobo Touch N905C
I have pygame running along with kobo software 2.8.1.

Additional to Kevin's zip package I had to download and replace libs from debian wheezy (armhf):
- libsdl-mixer1.2 (http://packages.debian.org/wheezy/ar...er1.2/download)
- libts-0.0 (http://packages.debian.org/wheezy/ar...0.0-0/download)

After that "import pygame" works.

Don't think if it matters but I also upgrade python to 2.7.3 with python2.7-minimal from here: http://packages.debian.org/wheezy/ar...nimal/download.

But there is one problem: libpng and libjpeg from Kevin's package are not compatible with the ones from kobo's software (v2.8.1). If I use Kevin's versions loading images with pygame works but kobo software won't load. So I'm using kobo's versions and I had to convert all images which I am loading with pygame to BMP format.

I'm not entirely happy with it - it's a mess... but at least I was able to run my boot menu written in python without rewriting it or recompiling libs.
MarekGibek is offline   Reply With Quote