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Old 09-27-2012, 09:19 AM   #14
twobob
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Well. The Proboom build is part of the buildroot stuff. Without actually just GITting down a copy the extracation of the interim build files may well be meaningless. As the targets will likely be missing. However this is a completed and working build for the 5
(I included them anyway for your delectation or extraction)

The SDL build actually builds completely unpatched (I had a look in the BR makes)
I'll include my last (as-is OOTB build) here for your perusal.

I think the SDL page flip stuff you gave me just needs shuffling in the right spot. Im looking in src/video/fbcon/SDL_fbvideo.c and .h as a starting place

Quote:
/* Update for double-buffering, if we can */
if ( flags & SDL_DOUBLEBUF ) {
if ( vinfo.yres_virtual == (height*2) ) {
current->flags |= SDL_DOUBLEBUF;
flip_page = 0;
flip_address[0] = (char *)current->pixels;
flip_address[1] = (char *)current->pixels+
current->h*current->pitch;
this->screen = current;
FB_FlipHWSurface(this, current);
this->screen = NULL;
}
}
Looks a likely recipient of love.
Attached Files
File Type: gz games.tar.gz (1.7 KB, 245 views)
File Type: gz prboom-2.5.0.tar.gz (1.81 MB, 260 views)
File Type: gz sdl-confs.tar.gz (1.1 KB, 234 views)
File Type: gz sdl-1.2.15.tar.gz (4.26 MB, 231 views)
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