View Single Post
Old 06-17-2012, 10:15 PM   #764
ATDrake
Wizzard
ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.ATDrake ought to be getting tired of karma fortunes by now.
 
Posts: 11,517
Karma: 33048258
Join Date: Mar 2010
Location: Roundworld
Device: Kindle 2 International, Sony PRS-T1, BlackBerry PlayBook, Acer Iconia
Radiation shield is now cost-ineffective. Best I've put on my grid (haven't really tried the others for lack of space) are Multisource Power Plant upgraded to 5 gives 700 surge and 300 Bucks per cycle.

Some of the L2 assets used for project construction are significantly better when upgraded than some other stuff at higher levels.

Bio-Trap Factory gives (or suppresses) 1000 Pop per level and earns 500 Bucks per level. L2 Heavy Grav Football, Anti-Grav Soccer, and Mech Suit Battlespace give/suppress more Bliss and earn more Bucks per cycle when upgraded than the Settlement Orchestra and Town Bandstand at L4. Commercial Firing Range gives a better 4000 Military surge at L4 than the Sky Cap Defense system does at L8 for just 3000 Military.

So, it's worth picking through your used project components to see which ones are worth keeping once upgraded.
ATDrake is offline   Reply With Quote