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Old 11-02-2013, 01:19 PM   #86
twobob
( ͡° ͜ʖ ͡°){ʇlnɐɟ ƃǝs}Týr
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Posts: 6,586
Karma: 6299991
Join Date: Jun 2012
Location: uti gratia usura (Yao ying da ying; Mo ying da yieng)
Device: PW-WIFI|K5-3G+WIFI| K4|K3-3G|DXG|K2| Rooted Nook Touch
you know...

[root@kindle root]# eips -i

Code:
Fixed framebuffer info
    id:              mxc_epdc_fb    smem_start:       0x75400000
    smem_len:            2179072    type:          PACKED_PIXELS
    type_aux:                  0    visual:   STATIC_PSEUDOCOLOR
    xpanstep:                  1    ypanstep:                  1
    ywrapstep:                 0    line_length:             608
    mmio_start:       0x00000000    mmio_len:                  0
    accel:                     0

Variable framebuffer info
    xres:                    600    yres:                    800
    xres_virtual:            608    yres_virtual:           3584
    xoffset:                   0    yoffset:                   0
    bits_per_pixel:            8    grayscale:                 1
    red.offset:                0    green.offset:              0
    red.length:                8    green.length:              8
    red.msb_right:             0    green.msb_right:           0
    blue.offset:               0    transp.offset:             0
    blue.length:               8    transp.length:             0
    blue.msb_right:            0    transp.msb_right:          0
    nonstd:                    0    activate:                128
    width:                    -1    height:                   -1
    accel_flags:               0    pixclock:           32258064
    left_margin:              17    right_margin:            172
    upper_margin:              4    lower_margin:             18
    hsync_len:                15    vsync_len:                 4
    sync:                      0    vmode:                     0
    rotate:                    1
thats a hell of a lot of offscreen space... maybe I could quadruple buffer this puppy...
Have to play with how fast the pan function works but it would be nice to think we could get at least double the frame rate...

Gonna have to see where our bottlenecks lie...
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