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Old 11-04-2012, 01:42 PM   #32
andyh2000
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Location: UK
Device: Samsung Galaxy Z Flip 4 / Kindle Paperwhite
Quote:
Originally Posted by KevinShort View Post
Sorry about the permission denied, I forgot to set it as public.

I really don't know why it can't load the font file. I'm looking into it.
Does it work if you change the font-loading lines in weather.py to use a default font?
Code:
tiny_font = pygame.font.Font(None, 18)
small_font = pygame.font.Font(None, 22)
font = pygame.font.Font(None, 40)
comfortaa = pygame.font.Font(None, 60)
comfortaa_small = pygame.font.Font(None, 35)
Yeah, I guessed about the file permission thing.

I lied in my last post, I can't leave anything alone until it's working...

It looks like it can't load the TrueType fonts. When I converted them to otf format and used those instead it worked. Then I just had to copy full_update from .python into the weather app folder (or change line 363 in the weather.py script to point to it) and it worked perfectly! Presumably full_update looks in the current directory for a file called image.png and blats it to the display?

Click image for larger version

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Thanks ever so much for this. Now I've got it working I'm going to make an astronomer's version, possibly based on data from 7timer.com.

I can't quite believe that the Kobo can run Python and pygame natively - that is so cool!

Andrew
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