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Old 01-01-2013, 06:03 AM   #21
jbjb
Somewhat clueless
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Posts: 739
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Join Date: Nov 2008
Location: UK
Device: Kindle Oasis, iPhone 6 Plus
Quote:
Originally Posted by afv011 View Post
I don't see this happening. We know how inflexible iOS is with resolutions; developers would have to rework all apps to run on yet another resolution.
That's a bit misleading. Firstly, iOS isn't as inflexible with resolutions as many people seem to think - it's perfectly straightforward to scale interfaces automatically using using springs and struts, and iOS 6 introduced a more sophisticated auto-layout feature. Many developers choose not to use these, however, as a scaled interface doesn't always produce something as satisfying as a pixel-perfect design for a particular resolution. Android fragmentation means that developers often don't really have much choice but to use resolution-independent designs, but the number of iOS platforms is sufficiently small that it's often entirely feasible to design the ideal interface for each device.

In the case of a watch it seems vanishingly unlikely that a scaled version of an existing interface is what you'd want, so to claim that the need for a custom interface design is due to some perceived iOS limitation is misleading.

/JB
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